[Intel-gfx] [PATCH 0/8] Implement DDB algorithm and WM cleanup
Mahesh Kumar
mahesh1.kumar at intel.com
Tue Feb 28 11:31:35 UTC 2017
This series implements new DDB allocation algorithm to solve the cases,
where we have sufficient DDB available to enable multiple planes, But
due to the current algorithm not dividing it properly among planes, we
end-up failing the flip.
It also takes care of enabling same watermark level for each
plane, for efficient power saving.
There are two steps in current WM programming.
1. Calculate minimum number of blocks required for a WM level to be
enabled. For 1440x2560 panel we need 41 blocks as minimum number of
blocks to enable WM0. This is the step which doesn't use vertical size.
It only depends on Pipe drain rate and plane horizontal size as per the
current Bspec algorithm.
So all the plane below have minimum number of blocks required to enable
WM0 as 41
Plane 1 - 1440x2560 - Min blocks to enable WM0 = 41
Plane 2 - 1440x2560 - Min blocks to enable WM0 = 41
Plane 3 - 1440x48 - Min blocks to enable WM0 = 41
Plane 4 - 1440x96 - Min blocks to enable WM0 = 41
2. Number of blocks allotted by the driver
Driver allocates 12 for Plane 3 & 16 for plane 4
Total Dbuf Available = 508
Dbuf Available after 32 blocks for cursor = 508 - (32) = 476
allocate minimum blocks for each plane 8 * 4 = 32
remaining blocks = 476 - 32 = 444
Relative Data Rate for Planes
Plane 1 = 1440 * 2560 * 3 = 11059200
Plane 2 = 1440 * 2560 * 3 = 11059200
Plane 3 = 1440 * 48 * 3 = 207360
Plane 4 = 1440 * 96 * 3 = 414720
Total Relative BW = 22740480
- Allocate Buffer
buffer allocation = (Plane relative data rate / total data rate)
* total remaming DDB + minimum plane DDB
Plane 1 buffer allocation = (11059200 / 22740480) * 444 + 8 = 223
Plane 2 buffer allocation = (11059200 / 22740480) * 444 + 8 = 223
Plane 3 buffer allocation = (207360 / 22740480) * 444 + 8 = 12
Plane 4 buffer allocation = (414720 / 22740480) * 444 + 8 = 16
In this case it forced driver to disable Plane 3 & 4. Driver need to use
more efficient way to allocate buffer that is optimum for power.
New Algorithm suggested by HW team is:
1. Calculate minimum buffer allocations for each plane and for each
watermark level
2. Add minimum buffer allocations required for enabling WM7
for all the planes
Level 0 = 41 + 41 + 41 + 41 = 164
Level 1 = 42 + 42 + 42 + 42 = 168
Level 2 = 42 + 42 + 42 + 42 = 168
Level 3 = 94 + 94 + 94 + 94 = 376
Level 4 = 94 + 94 + 94 + 94 = 376
Level 5 = 94 + 94 + 94 + 94 = 376
Level 6 = 94 + 94 + 94 + 94 = 376
Level 7 = 94 + 94 + 94 + 94 = 376
3. Check to see how many buffer allocation are left and enable
the best case. In this case since we have 476 blocks we can enable
WM0-7 on all 4 planes.
Let's say if we have only 200 block available then the best cases
allocation is to enable Level2 which requires 168 blocks
Mahesh Kumar (8):
drm/i915/skl+: calculate pixel_rate & relative_data_rate in fixed
point
drm/i915/skl+: use linetime latency if ddb size is not available
drm/i915/skl: Fail the flip if no FB for WM calculation
drm/i915/skl+: no need to memset again
drm/i915/skl+: ddb min requirement may exceed allocation
drm/i915/skl+: Watermark calculation cleanup
drm/i915/skl: New ddb allocation algorithm
drm/i915/skl+: consider max supported plane pixel rate while scaling
drivers/gpu/drm/i915/i915_drv.h | 52 +++-
drivers/gpu/drm/i915/intel_display.c | 3 +
drivers/gpu/drm/i915/intel_drv.h | 2 +
drivers/gpu/drm/i915/intel_pm.c | 511 +++++++++++++++++++++++------------
4 files changed, 384 insertions(+), 184 deletions(-)
--
2.11.0
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