[Intel-gfx] [PATCH] drm/i915: Wedged engine mask makes more sense in hex
Tvrtko Ursulin
tursulin at ursulin.net
Wed Feb 28 17:18:44 UTC 2018
From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
In decimal its just a weird big number, while in hex can actually log
which engines were requested to be wedged.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
---
drivers/gpu/drm/i915/i915_debugfs.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/i915/i915_debugfs.c b/drivers/gpu/drm/i915/i915_debugfs.c
index 472240349388..2a4c258b90fd 100644
--- a/drivers/gpu/drm/i915/i915_debugfs.c
+++ b/drivers/gpu/drm/i915/i915_debugfs.c
@@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
engine->hangcheck.stalled = true;
}
- i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
+ i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
+ val);
wait_on_bit(&i915->gpu_error.flags,
I915_RESET_HANDOFF,
--
2.14.1
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