[Intel-gfx] [PATCH] drm/i915: Wedged engine mask makes more sense in hex
Michel Thierry
michel.thierry at intel.com
Wed Feb 28 18:45:28 UTC 2018
On 28/02/18 09:18, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>
> In decimal its just a weird big number, while in hex can actually log
> which engines were requested to be wedged.
>
And IGT is not reading the hang reason in this case, so
Reviewed-by: Michel Thierry <michel.thierry at intel.com>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> ---
> drivers/gpu/drm/i915/i915_debugfs.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/drivers/gpu/drm/i915/i915_debugfs.c b/drivers/gpu/drm/i915/i915_debugfs.c
> index 472240349388..2a4c258b90fd 100644
> --- a/drivers/gpu/drm/i915/i915_debugfs.c
> +++ b/drivers/gpu/drm/i915/i915_debugfs.c
> @@ -3977,7 +3977,8 @@ i915_wedged_set(void *data, u64 val)
> engine->hangcheck.stalled = true;
> }
>
> - i915_handle_error(i915, val, "Manually setting wedged to %llu", val);
> + i915_handle_error(i915, val, "Manually set wedged engine mask = %llx",
> + val);
>
> wait_on_bit(&i915->gpu_error.flags,
> I915_RESET_HANDOFF,
>
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