[Intel-gfx] [RFC] drm/i915: store all mmio bases in intel_engines

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Fri Mar 9 19:44:36 UTC 2018


On 09/03/2018 18:47, Daniele Ceraolo Spurio wrote:
> On 09/03/18 01:53, Tvrtko Ursulin wrote:
>>
>> On 08/03/2018 18:46, Daniele Ceraolo Spurio wrote:
>>> On 08/03/18 01:31, Tvrtko Ursulin wrote:
>>>>
>>>> On 07/03/2018 19:45, Daniele Ceraolo Spurio wrote:
>>>>> The mmio bases we're currently storing in the intel_engines array are
>>>>> only valid for a subset of gens, so we need to ignore them and use
>>>>> different values in some cases. Instead of doing that, we can have a
>>>>> table of [starting gen, mmio base] pairs for each engine in
>>>>> intel_engines and select the correct one based on the gen we're 
>>>>> running
>>>>> on in a consistent way.
>>>>>
>>>>> Cc: Mika Kuoppala <mika.kuoppala at linux.intel.com>
>>>>> Cc: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>>>>> Signed-off-by: Daniele Ceraolo Spurio 
>>>>> <daniele.ceraolospurio at intel.com>
>>>>> ---
>>>>>   drivers/gpu/drm/i915/intel_engine_cs.c  | 77 
>>>>> +++++++++++++++++++++------------
>>>>>   drivers/gpu/drm/i915/intel_ringbuffer.c |  1 -
>>>>>   2 files changed, 49 insertions(+), 29 deletions(-)
>>>>>
>>>>> diff --git a/drivers/gpu/drm/i915/intel_engine_cs.c 
>>>>> b/drivers/gpu/drm/i915/intel_engine_cs.c
>>>>> index 4ba139c27fba..1dd92cac8d67 100644
>>>>> --- a/drivers/gpu/drm/i915/intel_engine_cs.c
>>>>> +++ b/drivers/gpu/drm/i915/intel_engine_cs.c
>>>>> @@ -81,12 +81,16 @@ static const struct engine_class_info 
>>>>> intel_engine_classes[] = {
>>>>>       },
>>>>>   };
>>>>> +#define MAX_MMIO_BASES 3
>>>>>   struct engine_info {
>>>>>       unsigned int hw_id;
>>>>>       unsigned int uabi_id;
>>>>>       u8 class;
>>>>>       u8 instance;
>>>>> -    u32 mmio_base;
>>>>> +    struct engine_mmio_base {
>>>>> +        u32 gen : 8;
>>>>> +        u32 base : 24;
>>>>> +    } mmio_bases[MAX_MMIO_BASES];
>>>>>       unsigned irq_shift;
>>>>>   };
>>>>
>>>> It's not bad, but I am just wondering if it is too complicated 
>>>> versus simply duplicating the tables.
>>>>
>>>> Duplicated tables would certainly be much less code and complexity, 
>>>> but what about the size of pure data?
>>>>
>>>> In this patch sizeof(struct engine_info) grows by MAX_MMIO_BASES * 
>>>> sizeof(u32), so 12, to the total of 30 if I am not mistaken. Times 
>>>> NUM_ENGINES equals 240 bytes for intel_engines[] array with this 
>>>> scheme.
>>>>
>>>
>>> we remove a u32 (the old mmio base) so we only grow 8 per engine, but 
>>> the compiler rounds up to a multiple of u32 so 28 per engine, for a 
>>> total of 224.
>>>
>>>> Separate tables per gens would be:
>>>>
>>>> sizeof(struct engine_info) is 18 bytes.
>>>>
>>>> For < gen6 we'd need 3 engines * 18 = 54
>>>> < gen11 = 5 engines * 18 = 90
>>>>  >= gen11 = 8 engines * 18 = 144
>>>>
>>>> 54 + 90 + 144 = 288 bytes
>>>>
>>>> So a little bit bigger. Hm. Plus we would need to refactor so 
>>>> intel_engines[] is not indexed by engine->id but is contiguous array 
>>>> with engine->id in the elements. Code to lookup the compact array 
>>>> should be simpler than combined new code from this patch, especially 
>>>> if you add the test as Chris suggested. So separate engine info 
>>>> arrays would win I think overall - when considering size of text + 
>>>> size of data + size of source code.
>>>>
>>>
>>> Not sure. I would exclude the selftest, which is usually not compiled 
>>> for released kernels, which leads to:
>>
>> Yes, but we cannot exclude its source since selftests for separate 
>> tables wouldn't be needed.
>>
>>> add/remove: 0/0 grow/shrink: 3/1 up/down: 100/-7 (93)
>>> Function                                     old     new   delta
>>> intel_engines                                160     224     +64
>>> __func__                                   13891   13910     +19
>>> intel_engines_init_mmio                     1247    1264     +17
>>> intel_init_bsd_ring_buffer                   142     135      -7
>>> Total: Before=1479626, After=1479719, chg +0.01%
>>>
>>> Total growth is 93, which is less then your estimation for the growth 
>>> introduced by replicating the table.
>>>
>>>> But on the other hand your solution might be more future proof. So I 
>>>> don't know. Use the crystal ball to decide? :)
>>>>
>>>
>>> I think we should expect that the total engine count could grow with 
>>> future gens. In this case to me adding a new entry to a unified table 
>>> seems much cleaner (and uses less data) than adding a completely new 
>>> table each time.
>>
>> Okay I was off in my estimates. But in general I was coming from the 
>> angle of thinking that every new mmio base difference in this scheme 
>> grows the size for all engines. So if just VCS grows one new base, 
>> impact is multiplied by NUM_ENGINES. But maybe separate tables are 
>> also not a solution. Perhaps pulling out mmio_base arrays to outside 
>> struct engine_info in another set of static tables, so they could be 
>> null terminated would be best of both worlds?
>>
>> struct engine_mmio_base {
>>      u32 gen : 8;
>>      u32 base : 24;
>> };
>>
>> static const struct engine_mmio_base vcs0_mmio_bases[] = {
>>      { .gen = 11, .base = GEN11_BSD_RING_BASE },
>>      { .gen = 6, .base = GEN6_BSD_RING_BASE },
>>      { .gen = 4, .base = BSD_RING_BASE },
>>      { },
>> };
>>
>> And then in intel_engines array, for BSD:
>>
>>     {
>>      ...
>>      .mmio_bases = &vcs0_mmio_bases;
>>      ...
>>     },
>>
>> This way we limit data growth only to engines which change their mmio 
>> bases frequently.
>>
>> Just an idea.
>>
> 
> I gave this a try and the code actually grows:
> 
> add/remove: 8/0 grow/shrink: 2/0 up/down: 120/0 (120)
> Function                                     old     new   delta
> intel_engines                                224     256     +32
> vcs0_mmio_bases                                -      16     +16
> vecs1_mmio_bases                               -      12     +12
> vecs0_mmio_bases                               -      12     +12
> vcs1_mmio_bases                                -      12     +12
> vcs3_mmio_bases                                -       8      +8
> vcs2_mmio_bases                                -       8      +8
> rcs_mmio_bases                                 -       8      +8
> intel_engines_init_mmio                     1264    1272      +8
> bcs_mmio_bases                                 -       4      +4
> Total: Before=1479719, After=1479839, chg +0.01%
> 
> I have no idea what the compiler is doing to grow intel_engines, since 
> by replacing and array of 3 u32s with a pointer I would expect a shrink 
> of 4 bytes per-engine. Anyway, even without the compiler weirdness with

It probably has to align the pointer to 8 bytes so that creates a hole. 
Moving mmio_base pointer higher up, either to the top or after two 
unsigned ints should work. Or packing the struct.

> this method we would grow the code size of at least 4 bytes per engine 
> because we replace an array of 3 u32 (12B) with a pointer (8B) and an 
> array of at 2 or more u32 (8B+). I guess we can reconsider if/when one 
> engine reaches more than 3 mmio bases.

Yeah it's fine. I was thinking that since you are almost there it makes 
sense to future proof it more, since no one will probably remember it 
later. But OK.

Regards,

Tvrtko


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