[Intel-gfx] [PATCH 8/9] drm/i915/psr: Set the right frames values
Souza, Jose
jose.souza at intel.com
Fri Nov 30 00:48:09 UTC 2018
On Thu, 2018-11-29 at 15:10 -0800, Rodrigo Vivi wrote:
> On Mon, Nov 26, 2018 at 04:37:09PM -0800, José Roberto de Souza
> wrote:
> > EDP_PSR2_IDLE_FRAMES_TO_DEEP_SLEEP() was being set with the number
> > of
> > frames that it should wait to enter PSR, what is wrong.
> > Here it is setting this field with the highest value to avoid PSR2
> > exits frequently, as when HW exit deep sleep it needs to go to idle
> > state causing a PSR exit for then waiting a few frames before
> > activate PSR2 again.
> > This will result in more power saving as the sleep state also
> > provide
> > some power savings by doing selective updates instead of full
> > screen
> > updates.
> >
> > About EDP_PSR2_FRAMES_BEFORE_ACTIVATE() it is the number of frames
> > (not idle frames) that PSR2 hardware will wait to activate PSR2, so
> > lets keep using the sink sync latency.
> >
> > Cc: Rodrigo Vivi <rodrigo.vivi at intel.com>
> > Cc: Dhinakaran Pandiyan <dhinakaran.pandiyan at intel.com>
> > Signed-off-by: José Roberto de Souza <jose.souza at intel.com>
> > ---
> > drivers/gpu/drm/i915/intel_psr.c | 12 +++++-------
> > 1 file changed, 5 insertions(+), 7 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/i915/intel_psr.c
> > b/drivers/gpu/drm/i915/intel_psr.c
> > index ba7bbe3f8df2..6fd793fec5e9 100644
> > --- a/drivers/gpu/drm/i915/intel_psr.c
> > +++ b/drivers/gpu/drm/i915/intel_psr.c
> > @@ -482,13 +482,13 @@ static void hsw_activate_psr2(struct intel_dp
> > *intel_dp)
> > struct i915_psr *psr = &dev_priv->psr;
> > u32 val;
> >
> > - /* Let's use 6 as the minimum to cover all known cases
> > including the
> > - * off-by-one issue that HW has in some cases.
> > + /* sink_sync_latency of 8 means source has to wait for more
> > than 8
> > + * frames, we'll go with 9 frames for now
> > */
> > - int idle_frames = max(6, dev_priv->vbt.psr.idle_frames);
>
> Too many changes in a single patch that I couldn't understand why we
> are removing the minimal of 6 that was our safe net.
The vbt idle_frames should not be used for PSR2 as PSR2 just wait for X
frames(idle or not) to activate PSR2 so just rely in sink sync_latency
should be enough but I can bring it back for safety.
>
> > + val = EDP_PSR2_FRAMES_BEFORE_ACTIVATE(psr->sink_sync_latency +
> > 1);
> >
> > - idle_frames = max(idle_frames, psr->sink_sync_latency + 1);
> > - val = EDP_PSR2_IDLE_FRAMES_TO_DEEP_SLEEP(idle_frames);
> > + /* Avoid deep sleep as much as possible to avoid PSR2 idle
> > state */
> > + val |= EDP_PSR2_IDLE_FRAMES_TO_DEEP_SLEEP(15);
> >
> > /* FIXME: selective update is probably totally broken because
> > it doesn't
> > * mesh at all with our frontbuffer tracking. And the hw alone
> > isn't
> > @@ -497,8 +497,6 @@ static void hsw_activate_psr2(struct intel_dp
> > *intel_dp)
> > if (INTEL_GEN(dev_priv) >= 10 || IS_GEMINILAKE(dev_priv))
> > val |= EDP_Y_COORDINATE_ENABLE;
> >
> > - val |= EDP_PSR2_FRAMES_BEFORE_ACTIVATE(psr->sink_sync_latency +
> > 1);
> > -
> > if (dev_priv->vbt.psr.tp2_tp3_wakeup_time_us >= 0 &&
> > dev_priv->vbt.psr.tp2_tp3_wakeup_time_us <= 50)
> > val |= EDP_PSR2_TP2_TIME_50us;
> > --
> > 2.19.2
> >
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> dri-devel at lists.freedesktop.org
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