[Intel-gfx] [RFC 0/2] Enable Nearest-neighbor for Integer mode scaling
Shashank Sharma
shashank.sharma at intel.com
Tue Sep 3 16:52:25 UTC 2019
Blurry outputs during upscaling the buffer, is a generic problem of gfx
industry. One of the major reason behind this blurriness is the
interpolation of pixel values used by most of the upscaling hardwares.
Nearest-neighbor is a scaling mode, which works by filling in the missing
color values in the upscaled image with that of the coordinate-mapped
nearest source pixel value.
Nearest-neighbor can produce (almost) non-blurry scaling outputs when
the scaling ratio is complete integer. For example:
- input buffer resolution: 1280x720(HD)
- output buffer resolution: 3840x2160(UHD/4K)
- scaling ratio (h) = 3840/1280 = 3
scaling ratio (v) = 2160/720 = 3
In such scenarios, we should try to pick Nearest-neighbor as scaling
method when possible.
Many gaming communities have been asking for integer-mode scaling
support, some links and background:
https://software.intel.com/en-us/articles/integer-scaling-support-on-intel-graphics
http://tanalin.com/en/articles/lossless-scaling/
https://community.amd.com/thread/209107
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/1002/feature-request-nonblurry-upscaling-at-integer-rat/
This patch series enables NN scaling on Intel display (ICL), when the upscaling
ratio is integer.
Shashank Sharma (2):
drm/i915: Indicate integer up-scaling ratios
drm/i915: Pick nearest-neighbor mode for integer scaling ratios
drivers/gpu/drm/i915/display/intel_display.c | 97 ++++++++++++++++++-
.../drm/i915/display/intel_display_types.h | 7 ++
drivers/gpu/drm/i915/i915_reg.h | 31 ++++++
3 files changed, 134 insertions(+), 1 deletion(-)
--
2.17.1
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