[Intel-gfx] [PATCH 9/9] drm/i915: Expand subslice mask

Summers, Stuart stuart.summers at intel.com
Wed Sep 18 20:25:01 UTC 2019


On Tue, 2019-09-10 at 09:13 +0100, Tvrtko Ursulin wrote:
> On 10/09/2019 05:53, Summers, Stuart wrote:
> > On Fri, 2019-09-06 at 19:13 +0100, Chris Wilson wrote:
> > > Quoting Tvrtko Ursulin (2019-09-02 14:42:44)
> > > > 
> > > > On 24/07/2019 14:05, Tvrtko Ursulin wrote:
> > > > > 
> > > > > On 23/07/2019 16:49, Stuart Summers wrote:
> > > > > > +u32 intel_sseu_get_subslices(const struct sseu_dev_info
> > > > > > *sseu,
> > > > > > u8 slice)
> > > > > > +{
> > > > > > +    int i, offset = slice * sseu->ss_stride;
> > > > > > +    u32 mask = 0;
> > > > > > +
> > > > > > +    if (slice >= sseu->max_slices) {
> > > > > > +        DRM_ERROR("%s: invalid slice %d, max: %d\n",
> > > > > > +              __func__, slice, sseu->max_slices);
> > > > > > +        return 0;
> > > > > > +    }
> > > > > > +
> > > > > > +    if (sseu->ss_stride > sizeof(mask)) {
> > > > > > +        DRM_ERROR("%s: invalid subslice stride %d, max:
> > > > > > %lu\n",
> > > > > > +              __func__, sseu->ss_stride, sizeof(mask));
> > > > > > +        return 0;
> > > > > > +    }
> > > > > > +
> > > > > > +    for (i = 0; i < sseu->ss_stride; i++)
> > > > > > +        mask |= (u32)sseu->subslice_mask[offset + i] <<
> > > > > > +            i * BITS_PER_BYTE;
> > > > > > +
> > > > > > +    return mask;
> > > > > > +}
> > > > > 
> > > > > Why do you actually need these complications when the plan
> > > > > from
> > > > > the
> > > > > start was that the driver and user sseu representation
> > > > > structures
> > > > > can be
> > > > > different?
> > > > > 
> > > > > I only gave it a quick look so I might be wrong, but why not
> > > > > just
> > > > > expand
> > > > > the driver representations of subslice mask up from u8?
> > > > > Userspace
> > > > > API
> > > > > should be able to cope with strides already.
> > > > 
> > > > I never got an answer to this and the series was merged in the
> > > > meantime.
> > 
> > Thanks for the note here Tvrtko and sorry for the missed response!
> > For
> > some reason I hadn't caught this comment earlier :(
> 
> Ok no worries.
> 
> > > > 
> > > > Maybe not much harm but I still don't understand why all the
> > > > complications seemingly just to avoid bumping the *internal* ss
> > > > mask up
> > > > from u8. As long as the internal and abi sseu info struct are
> > > > well
> > > > separated and access point few and well controlled (I think
> > > > they
> > > > are)
> > > > then I don't see why the internal side had to be converted to
> > > > u8
> > > > and
> > > > strides. But maybe I am missing something.
> > > 
> > > I looked at it and thought it was open-coding bitmap.h as well. I
> > > accepted it in good faith that it improved certain use cases and
> > > should
> > > even make tidying up the code without regressing those easier.
> > 
> > The goal here is to make sure we have an infrastructure in place
> > that
> > always provides a consistent bit layout to userspace regardless of
> > underlying architecture endianness. Perhaps this could have been
> > made
> > more clear in the commit message here.
> 
> My point was that internal and userspace representation do not have
> to 
> match and that it probably would have been much simpler code if that 
> principle remained. We already had a split between internal and ABI
> sseu 
> structs and whereas the latter understands concept of stride
> already, 
> the former could have just had it's subslice mask field expended from
> u8 
> to u16, or whatever. But anyway, at this point I don't even remember
> all 
> the details your series did, and given it's merged I won't be going 
> re-reading it.

Thanks Tvrtko, I'll keep this in mind for future changes.

-Stuart

> 
> Regards,
> 
> Tvrtko
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