[Intel-gfx] [PATCH v6 0/5] Introduce drm scaling filter property
Simon Ser
contact at emersion.fr
Tue Oct 20 13:33:41 UTC 2020
On Tuesday, October 13, 2020 4:26 PM, Simon Ser <contact at emersion.fr> wrote:
> On Monday, October 12, 2020 8:41 PM, Pankaj Bharadiya pankaj.laxminarayan.bharadiya at intel.com wrote:
>
> > Now, Sameer has implemented Integer scaling in Kodi Retro gaming
> > framework which demonstrate how Integer scaling gives distinctive
> > look to pixel art games when played on higher resolution monitors.
> > Kodi patches are reviewed and accepted for merge now.
> > Here is the userspace patch series link:
> > https://github.com/xbmc/xbmc/pull/18194
>
> As a side note, these user-space patches hard-code the kernel enum
> values [1]. This is something which we discussed some time ago [2],
> the result of the discussion is that user-space shouldn't do that.
Sameer has submitted a pull request [1] to fix this. Thanks, this looks
good to me from a uAPI usage point-of-view!
[1]: https://github.com/xbmc/xbmc/pull/18567
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