[Intel-gfx] [CI 1/2] drm/i915/gt: Rearrange snb workarounds
Chris Wilson
chris at chris-wilson.co.uk
Mon Jan 4 11:49:13 UTC 2021
Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala at linux.intel.com>
---
drivers/gpu/drm/i915/gt/intel_workarounds.c | 67 ++++++++++-----------
1 file changed, 33 insertions(+), 34 deletions(-)
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index b0e3a5ba0320..741ed6e9f5cb 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -824,40 +824,6 @@ ilk_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
static void
snb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
- /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
- wa_masked_en(wal,
- _3D_CHICKEN,
- _3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
-
- /* WaDisable_RenderCache_OperationalFlush:snb */
- wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
-
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- wa_add(wal,
- GEN6_GT_MODE, 0,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
- GEN6_WIZ_HASHING_16x4);
-
- wa_masked_dis(wal, CACHE_MODE_0, CM0_STC_EVICT_DISABLE_LRA_SNB);
-
- wa_masked_en(wal,
- _3D_CHICKEN3,
- /* WaStripsFansDisableFastClipPerformanceFix:snb */
- _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
- /*
- * Bspec says:
- * "This bit must be set if 3DSTATE_CLIP clip mode is set
- * to normal and 3DSTATE_SF number of SF output attributes
- * is more than 16."
- */
- _3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
}
static void
@@ -2010,6 +1976,39 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, struct i915_wa_list *wal)
GFX_MODE,
GFX_TLB_INVALIDATE_EXPLICIT);
+ /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
+ wa_masked_en(wal,
+ _3D_CHICKEN,
+ _3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
+
+ wa_masked_en(wal,
+ _3D_CHICKEN3,
+ /* WaStripsFansDisableFastClipPerformanceFix:snb */
+ _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
+ /*
+ * Bspec says:
+ * "This bit must be set if 3DSTATE_CLIP clip mode is set
+ * to normal and 3DSTATE_SF number of SF output attributes
+ * is more than 16."
+ */
+ _3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal,
+ GEN6_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /* WaDisable_RenderCache_OperationalFlush:snb */
+ wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
+
/*
* From the Sandybridge PRM, volume 1 part 3, page 24:
* "If this bit is set, STCunit will have LRA as replacement
--
2.20.1
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