[Intel-gfx] [CI 2/2] drm/i915/gt: Rearrange hsw workarounds
Chris Wilson
chris at chris-wilson.co.uk
Mon Jan 4 11:49:14 UTC 2021
Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Reviewed-by: Mika Kuoppala <mika.kuoppala at linux.intel.com>
---
drivers/gpu/drm/i915/gt/intel_workarounds.c | 54 +++++++++++----------
1 file changed, 29 insertions(+), 25 deletions(-)
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index 741ed6e9f5cb..c21a9726326a 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -956,31 +956,6 @@ hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
/* WaVSRefCountFullforceMissDisable:hsw */
wa_write_clr(wal, GEN7_FF_THREAD_MODE, GEN7_FF_VS_REF_CNT_FFME);
-
- wa_masked_dis(wal,
- CACHE_MODE_0_GEN7,
- /* WaDisable_RenderCache_OperationalFlush:hsw */
- RC_OP_FLUSH_ENABLE |
- /* enable HiZ Raw Stall Optimization */
- HIZ_RAW_STALL_OPT_DISABLE);
-
- /* WaDisable4x2SubspanOptimization:hsw */
- wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
-
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- wa_add(wal, GEN7_GT_MODE, 0,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
- GEN6_WIZ_HASHING_16x4);
-
- /* WaSampleCChickenBitEnable:hsw */
- wa_masked_en(wal, HALF_SLICE_CHICKEN3, HSW_SAMPLE_C_PERFORMANCE);
}
static void
@@ -1948,6 +1923,35 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, struct i915_wa_list *wal)
GEN8_LQSC_FLUSH_COHERENT_LINES);
}
+ if (IS_HASWELL(i915)) {
+ /* WaSampleCChickenBitEnable:hsw */
+ wa_masked_en(wal,
+ HALF_SLICE_CHICKEN3, HSW_SAMPLE_C_PERFORMANCE);
+
+ wa_masked_dis(wal,
+ CACHE_MODE_0_GEN7,
+ /* WaDisable_RenderCache_OperationalFlush:hsw */
+ RC_OP_FLUSH_ENABLE |
+ /* enable HiZ Raw Stall Optimization */
+ HIZ_RAW_STALL_OPT_DISABLE);
+
+ /* WaDisable4x2SubspanOptimization:hsw */
+ wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK,
+ GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+ }
+
if (IS_GEN(i915, 7))
/* WaBCSVCSTlbInvalidationMode:ivb,vlv,hsw */
wa_masked_en(wal,
--
2.20.1
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