[Intel-gfx] [PATCH v2] drm/i915: Document the Virtual Engine uAPI
Daniel Vetter
daniel at ffwll.ch
Thu Jun 17 17:17:08 UTC 2021
On Mon, Jun 14, 2021 at 10:09:59AM +0100, Tvrtko Ursulin wrote:
> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>
> A little bit of documentation covering the topics of engine discovery,
> context engine maps and virtual engines. It is not very detailed but
> supposed to be a starting point of giving a brief high level overview of
> general principles and intended use cases.
>
> v2:
> * Have the text in uapi header and link from there.
>
> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
> Cc: Daniel Vetter <daniel at ffwll.ch>
What I meant was the kerneldoc directly as kerneldoc for the uapi structs,
like Matt has done for e.g. drm_i915_gem_create_ext_memory_regions.
But then I also realized that Matt hasn't set up the include for this, so
it's not automatic at all yet :-/
-Daniel
> ---
> Documentation/gpu/i915.rst | 18 ++++
> include/uapi/drm/i915_drm.h | 188 ++++++++++++++++++++++++++++++++++++
> 2 files changed, 206 insertions(+)
>
> diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst
> index 42ce0196930a..00aa55bbe0fd 100644
> --- a/Documentation/gpu/i915.rst
> +++ b/Documentation/gpu/i915.rst
> @@ -335,6 +335,24 @@ for execution also include a list of all locations within buffers that
> refer to GPU-addresses so that the kernel can edit the buffer correctly.
> This process is dubbed relocation.
>
> +Engine Discovery uAPI
> +---------------------
> +
> +.. kernel-doc:: include/uapi/drm/i915_drm.h
> + :doc: Engine Discovery uAPI
> +
> +Context Engine Map uAPI
> +-----------------------
> +
> +.. kernel-doc:: include/uapi/drm/i915_drm.h
> + :doc: Context Engine Map uAPI
> +
> +Virtual Engine uAPI
> +-------------------
> +
> +.. kernel-doc:: include/uapi/drm/i915_drm.h
> + :doc: Virtual Engine uAPI
> +
> Locking Guidelines
> ------------------
>
> diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
> index a1cb4aa035a9..2f70c48567c0 100644
> --- a/include/uapi/drm/i915_drm.h
> +++ b/include/uapi/drm/i915_drm.h
> @@ -1806,6 +1806,69 @@ struct drm_i915_gem_context_param_sseu {
> __u32 rsvd;
> };
>
> +/**
> + * DOC: Virtual Engine uAPI
> + *
> + * Virtual engine is a concept where userspace is able to configure a set of
> + * physical engines, submit a batch buffer, and let the driver execute it on any
> + * engine from the set as it sees fit.
> + *
> + * This is primarily useful on parts which have multiple instances of a same
> + * class engine, like for example GT3+ Skylake parts with their two VCS engines.
> + *
> + * For instance userspace can enumerate all engines of a certain class using the
> + * previously described `Engine Discovery uAPI`_. After that userspace can
> + * create a GEM context with a placeholder slot for the virtual engine (using
> + * `I915_ENGINE_CLASS_INVALID` and `I915_ENGINE_CLASS_INVALID_NONE` for class
> + * and instance respectively) and finally using the
> + * `I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE` extension place a virtual engine in
> + * the same reserved slot.
> + *
> + * Example of creating a virtual engine and submitting a batch buffer to it:
> + *
> + * .. code-block:: C
> + *
> + * I915_DEFINE_CONTEXT_ENGINES_LOAD_BALANCE(virtual, 2) = {
> + * .base.name = I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE,
> + * .engine_index = 0, // Place this virtual engine into engine map slot 0
> + * .num_siblings = 2,
> + * .engines = { { I915_ENGINE_CLASS_VIDEO, 0 },
> + * { I915_ENGINE_CLASS_VIDEO, 1 }, },
> + * };
> + * I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 1) = {
> + * .engines = { { I915_ENGINE_CLASS_INVALID,
> + * I915_ENGINE_CLASS_INVALID_NONE } },
> + * .extensions = to_user_pointer(&virtual), // Chains after load_balance extension
> + * };
> + * struct drm_i915_gem_context_create_ext_setparam p_engines = {
> + * .base = {
> + * .name = I915_CONTEXT_CREATE_EXT_SETPARAM,
> + * },
> + * .param = {
> + * .param = I915_CONTEXT_PARAM_ENGINES,
> + * .value = to_user_pointer(&engines),
> + * .size = sizeof(engines),
> + * },
> + * };
> + * struct drm_i915_gem_context_create_ext create = {
> + * .flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS,
> + * .extensions = to_user_pointer(&p_engines);
> + * };
> + *
> + * ctx_id = gem_context_create_ext(drm_fd, &create);
> + *
> + * // Now we have created a GEM context with its engine map containing a
> + * // single virtual engine. Submissions to this slot can go either to
> + * // vcs0 or vcs1, depending on the load balancing algorithm used inside
> + * // the driver. The load balancing is dynamic from one batch buffer to
> + * // another and transparent to userspace.
> + *
> + * ...
> + * execbuf.rsvd1 = ctx_id;
> + * execbuf.flags = 0; // Submits to index 0 which is the virtual engine
> + * gem_execbuf(drm_fd, &execbuf);
> + */
> +
> /*
> * i915_context_engines_load_balance:
> *
> @@ -1882,6 +1945,61 @@ struct i915_context_engines_bond {
> struct i915_engine_class_instance engines[N__]; \
> } __attribute__((packed)) name__
>
> +/**
> + * DOC: Context Engine Map uAPI
> + *
> + * Context engine map is a new way of addressing engines when submitting batch-
> + * buffers, replacing the existing way of using identifiers like `I915_EXEC_BLT`
> + * inside the flags field of `struct drm_i915_gem_execbuffer2`.
> + *
> + * To use it created GEM contexts need to be configured with a list of engines
> + * the user is intending to submit to. This is accomplished using the
> + * `I915_CONTEXT_PARAM_ENGINES` parameter and `struct
> + * i915_context_param_engines`.
> + *
> + * For such contexts the `I915_EXEC_RING_MASK` field becomes an index into the
> + * configured map.
> + *
> + * Example of creating such context and submitting against it:
> + *
> + * .. code-block:: C
> + *
> + * I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 2) = {
> + * .engines = { { I915_ENGINE_CLASS_RENDER, 0 },
> + * { I915_ENGINE_CLASS_COPY, 0 } }
> + * };
> + * struct drm_i915_gem_context_create_ext_setparam p_engines = {
> + * .base = {
> + * .name = I915_CONTEXT_CREATE_EXT_SETPARAM,
> + * },
> + * .param = {
> + * .param = I915_CONTEXT_PARAM_ENGINES,
> + * .value = to_user_pointer(&engines),
> + * .size = sizeof(engines),
> + * },
> + * };
> + * struct drm_i915_gem_context_create_ext create = {
> + * .flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS,
> + * .extensions = to_user_pointer(&p_engines);
> + * };
> + *
> + * ctx_id = gem_context_create_ext(drm_fd, &create);
> + *
> + * // We have now created a GEM context with two engines in the map:
> + * // Index 0 points to rcs0 while index 1 points to bcs0. Other engines
> + * // will not be accessible from this context.
> + *
> + * ...
> + * execbuf.rsvd1 = ctx_id;
> + * execbuf.flags = 0; // Submits to index 0, which is rcs0 for this context
> + * gem_execbuf(drm_fd, &execbuf);
> + *
> + * ...
> + * execbuf.rsvd1 = ctx_id;
> + * execbuf.flags = 1; // Submits to index 0, which is bcs0 for this context
> + * gem_execbuf(drm_fd, &execbuf);
> + */
> +
> struct i915_context_param_engines {
> __u64 extensions; /* linked chain of extension blocks, 0 terminates */
> #define I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE 0 /* see i915_context_engines_load_balance */
> @@ -2375,6 +2493,76 @@ struct drm_i915_query_topology_info {
> __u8 data[];
> };
>
> +/**
> + * DOC: Engine Discovery uAPI
> + *
> + * Engine discovery uAPI is a way of enumerating physical engines present in a
> + * GPU associated with an open i915 DRM file descriptor. This supersedes the old
> + * way of using `DRM_IOCTL_I915_GETPARAM` and engine identifiers like
> + * `I915_PARAM_HAS_BLT`.
> + *
> + * The need for this interface came starting with Icelake and newer GPUs, which
> + * started to establish a pattern of having multiple engines of a same class,
> + * where not all instances were always completely functionally equivalent.
> + *
> + * Entry point for this uapi is `DRM_IOCTL_I915_QUERY` with the
> + * `DRM_I915_QUERY_ENGINE_INFO` as the queried item id.
> + *
> + * Example for getting the list of engines:
> + *
> + * .. code-block:: C
> + *
> + * struct drm_i915_query_engine_info *info;
> + * struct drm_i915_query_item item = {
> + * .query_id = DRM_I915_QUERY_ENGINE_INFO;
> + * };
> + * struct drm_i915_query query = {
> + * .num_items = 1,
> + * .items_ptr = (uintptr_t)&item,
> + * };
> + * int err, i;
> + *
> + * // First query the size of the blob we need, this needs to be large
> + * // enough to hold our array of engines. The kernel will fill out the
> + * // item.length for us, which is the number of bytes we need.
> + * //
> + * // Alternatively a large buffer can be allocated straight away enabling
> + * // querying in one pass, in which case item.length should contain the
> + * // length of the provided buffer.
> + * err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
> + * if (err) ...
> + *
> + * info = calloc(1, item.length);
> + * // Now that we allocated the required number of bytes, we call the ioctl
> + * // again, this time with the data_ptr pointing to our newly allocated
> + * // blob, which the kernel can then populate with info on all engines.
> + * item.data_ptr = (uintptr_t)&info,
> + *
> + * err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
> + * if (err) ...
> + *
> + * // We can now access each engine in the array
> + * for (i = 0; i < info->num_engines; i++) {
> + * struct drm_i915_engine_info einfo = info->engines[i];
> + * u16 class = einfo.engine.class;
> + * u16 instance = einfo.engine.instance;
> + * ....
> + * }
> + *
> + * free(info);
> + *
> + * Each of the enumerated engines, apart from being defined by its class and
> + * instance (see `struct i915_engine_class_instance`), also can have flags and
> + * capabilities defined as documented in i915_drm.h.
> + *
> + * For instance video engines which support HEVC encoding will have the
> + * `I915_VIDEO_CLASS_CAPABILITY_HEVC` capability bit set.
> + *
> + * Engine discovery only fully comes to its own when combined with the new way
> + * of addressing engines when submitting batch buffers using contexts with
> + * engine maps configured.
> + */
> +
> /**
> * struct drm_i915_engine_info
> *
> --
> 2.30.2
>
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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