[Intel-gfx] [PATCH v2] drm/i915: Document the Virtual Engine uAPI

Tvrtko Ursulin tvrtko.ursulin at linux.intel.com
Thu Jun 17 20:12:53 UTC 2021


On 17/06/2021 18:17, Daniel Vetter wrote:
> On Mon, Jun 14, 2021 at 10:09:59AM +0100, Tvrtko Ursulin wrote:
>> From: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>>
>> A little bit of documentation covering the topics of engine discovery,
>> context engine maps and virtual engines. It is not very detailed but
>> supposed to be a starting point of giving a brief high level overview of
>> general principles and intended use cases.
>>
>> v2:
>>   * Have the text in uapi header and link from there.
>>
>> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin at intel.com>
>> Cc: Daniel Vetter <daniel at ffwll.ch>
> 
> What I meant was the kerneldoc directly as kerneldoc for the uapi structs,
> like Matt has done for e.g. drm_i915_gem_create_ext_memory_regions.

Hm I wanted to add some commentary to give a high level picture of this 
area and not necessarily focus on uapi structs details. Some of them (at 
least one I think) already have their own documentation and the rest 
could be added in detail. But I do think a short "story" in the order of 
chapters I added to i915.rst makes sense as reading material.

> But then I also realized that Matt hasn't set up the include for this, so
> it's not automatic at all yet :-/

No idea what where how you mean. The fact i915_drm.h docs are not pulled 
in anywhere?

Regards,

Tvrtko

> -Daniel
> 
>> ---
>>   Documentation/gpu/i915.rst  |  18 ++++
>>   include/uapi/drm/i915_drm.h | 188 ++++++++++++++++++++++++++++++++++++
>>   2 files changed, 206 insertions(+)
>>
>> diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst
>> index 42ce0196930a..00aa55bbe0fd 100644
>> --- a/Documentation/gpu/i915.rst
>> +++ b/Documentation/gpu/i915.rst
>> @@ -335,6 +335,24 @@ for execution also include a list of all locations within buffers that
>>   refer to GPU-addresses so that the kernel can edit the buffer correctly.
>>   This process is dubbed relocation.
>>   
>> +Engine Discovery uAPI
>> +---------------------
>> +
>> +.. kernel-doc:: include/uapi/drm/i915_drm.h
>> +   :doc: Engine Discovery uAPI
>> +
>> +Context Engine Map uAPI
>> +-----------------------
>> +
>> +.. kernel-doc:: include/uapi/drm/i915_drm.h
>> +   :doc: Context Engine Map uAPI
>> +
>> +Virtual Engine uAPI
>> +-------------------
>> +
>> +.. kernel-doc:: include/uapi/drm/i915_drm.h
>> +   :doc: Virtual Engine uAPI
>> +
>>   Locking Guidelines
>>   ------------------
>>   
>> diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h
>> index a1cb4aa035a9..2f70c48567c0 100644
>> --- a/include/uapi/drm/i915_drm.h
>> +++ b/include/uapi/drm/i915_drm.h
>> @@ -1806,6 +1806,69 @@ struct drm_i915_gem_context_param_sseu {
>>   	__u32 rsvd;
>>   };
>>   
>> +/**
>> + * DOC: Virtual Engine uAPI
>> + *
>> + * Virtual engine is a concept where userspace is able to configure a set of
>> + * physical engines, submit a batch buffer, and let the driver execute it on any
>> + * engine from the set as it sees fit.
>> + *
>> + * This is primarily useful on parts which have multiple instances of a same
>> + * class engine, like for example GT3+ Skylake parts with their two VCS engines.
>> + *
>> + * For instance userspace can enumerate all engines of a certain class using the
>> + * previously described `Engine Discovery uAPI`_. After that userspace can
>> + * create a GEM context with a placeholder slot for the virtual engine (using
>> + * `I915_ENGINE_CLASS_INVALID` and `I915_ENGINE_CLASS_INVALID_NONE` for class
>> + * and instance respectively) and finally using the
>> + * `I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE` extension place a virtual engine in
>> + * the same reserved slot.
>> + *
>> + * Example of creating a virtual engine and submitting a batch buffer to it:
>> + *
>> + * .. code-block:: C
>> + *
>> + * 	I915_DEFINE_CONTEXT_ENGINES_LOAD_BALANCE(virtual, 2) = {
>> + * 		.base.name = I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE,
>> + * 		.engine_index = 0, // Place this virtual engine into engine map slot 0
>> + * 		.num_siblings = 2,
>> + * 		.engines = { { I915_ENGINE_CLASS_VIDEO, 0 },
>> + * 			     { I915_ENGINE_CLASS_VIDEO, 1 }, },
>> + * 	};
>> + * 	I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 1) = {
>> + * 		.engines = { { I915_ENGINE_CLASS_INVALID,
>> + * 			       I915_ENGINE_CLASS_INVALID_NONE } },
>> + * 		.extensions = to_user_pointer(&virtual), // Chains after load_balance extension
>> + * 	};
>> + * 	struct drm_i915_gem_context_create_ext_setparam p_engines = {
>> + * 		.base = {
>> + * 			.name = I915_CONTEXT_CREATE_EXT_SETPARAM,
>> + * 		},
>> + * 		.param = {
>> + * 			.param = I915_CONTEXT_PARAM_ENGINES,
>> + * 			.value = to_user_pointer(&engines),
>> + * 			.size = sizeof(engines),
>> + * 		},
>> + * 	};
>> + * 	struct drm_i915_gem_context_create_ext create = {
>> + * 		.flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS,
>> + * 		.extensions = to_user_pointer(&p_engines);
>> + * 	};
>> + *
>> + * 	ctx_id = gem_context_create_ext(drm_fd, &create);
>> + *
>> + * 	// Now we have created a GEM context with its engine map containing a
>> + * 	// single virtual engine. Submissions to this slot can go either to
>> + * 	// vcs0 or vcs1, depending on the load balancing algorithm used inside
>> + * 	// the driver. The load balancing is dynamic from one batch buffer to
>> + * 	// another and transparent to userspace.
>> + *
>> + * 	...
>> + * 	execbuf.rsvd1 = ctx_id;
>> + * 	execbuf.flags = 0; // Submits to index 0 which is the virtual engine
>> + * 	gem_execbuf(drm_fd, &execbuf);
>> + */
>> +
>>   /*
>>    * i915_context_engines_load_balance:
>>    *
>> @@ -1882,6 +1945,61 @@ struct i915_context_engines_bond {
>>   	struct i915_engine_class_instance engines[N__]; \
>>   } __attribute__((packed)) name__
>>   
>> +/**
>> + * DOC: Context Engine Map uAPI
>> + *
>> + * Context engine map is a new way of addressing engines when submitting batch-
>> + * buffers, replacing the existing way of using identifiers like `I915_EXEC_BLT`
>> + * inside the flags field of `struct drm_i915_gem_execbuffer2`.
>> + *
>> + * To use it created GEM contexts need to be configured with a list of engines
>> + * the user is intending to submit to. This is accomplished using the
>> + * `I915_CONTEXT_PARAM_ENGINES` parameter and `struct
>> + * i915_context_param_engines`.
>> + *
>> + * For such contexts the `I915_EXEC_RING_MASK` field becomes an index into the
>> + * configured map.
>> + *
>> + * Example of creating such context and submitting against it:
>> + *
>> + * .. code-block:: C
>> + *
>> + * 	I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 2) = {
>> + * 		.engines = { { I915_ENGINE_CLASS_RENDER, 0 },
>> + * 			     { I915_ENGINE_CLASS_COPY, 0 } }
>> + * 	};
>> + * 	struct drm_i915_gem_context_create_ext_setparam p_engines = {
>> + * 		.base = {
>> + * 			.name = I915_CONTEXT_CREATE_EXT_SETPARAM,
>> + * 		},
>> + * 		.param = {
>> + * 			.param = I915_CONTEXT_PARAM_ENGINES,
>> + * 			.value = to_user_pointer(&engines),
>> + * 			.size = sizeof(engines),
>> + * 		},
>> + * 	};
>> + * 	struct drm_i915_gem_context_create_ext create = {
>> + * 		.flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS,
>> + * 		.extensions = to_user_pointer(&p_engines);
>> + * 	};
>> + *
>> + * 	ctx_id = gem_context_create_ext(drm_fd, &create);
>> + *
>> + * 	// We have now created a GEM context with two engines in the map:
>> + * 	// Index 0 points to rcs0 while index 1 points to bcs0. Other engines
>> + * 	// will not be accessible from this context.
>> + *
>> + * 	...
>> + * 	execbuf.rsvd1 = ctx_id;
>> + * 	execbuf.flags = 0; // Submits to index 0, which is rcs0 for this context
>> + * 	gem_execbuf(drm_fd, &execbuf);
>> + *
>> + * 	...
>> + * 	execbuf.rsvd1 = ctx_id;
>> + * 	execbuf.flags = 1; // Submits to index 0, which is bcs0 for this context
>> + * 	gem_execbuf(drm_fd, &execbuf);
>> + */
>> +
>>   struct i915_context_param_engines {
>>   	__u64 extensions; /* linked chain of extension blocks, 0 terminates */
>>   #define I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE 0 /* see i915_context_engines_load_balance */
>> @@ -2375,6 +2493,76 @@ struct drm_i915_query_topology_info {
>>   	__u8 data[];
>>   };
>>   
>> +/**
>> + * DOC: Engine Discovery uAPI
>> + *
>> + * Engine discovery uAPI is a way of enumerating physical engines present in a
>> + * GPU associated with an open i915 DRM file descriptor. This supersedes the old
>> + * way of using `DRM_IOCTL_I915_GETPARAM` and engine identifiers like
>> + * `I915_PARAM_HAS_BLT`.
>> + *
>> + * The need for this interface came starting with Icelake and newer GPUs, which
>> + * started to establish a pattern of having multiple engines of a same class,
>> + * where not all instances were always completely functionally equivalent.
>> + *
>> + * Entry point for this uapi is `DRM_IOCTL_I915_QUERY` with the
>> + * `DRM_I915_QUERY_ENGINE_INFO` as the queried item id.
>> + *
>> + * Example for getting the list of engines:
>> + *
>> + * .. code-block:: C
>> + *
>> + * 	struct drm_i915_query_engine_info *info;
>> + * 	struct drm_i915_query_item item = {
>> + * 		.query_id = DRM_I915_QUERY_ENGINE_INFO;
>> + * 	};
>> + * 	struct drm_i915_query query = {
>> + * 		.num_items = 1,
>> + * 		.items_ptr = (uintptr_t)&item,
>> + * 	};
>> + * 	int err, i;
>> + *
>> + * 	// First query the size of the blob we need, this needs to be large
>> + * 	// enough to hold our array of engines. The kernel will fill out the
>> + * 	// item.length for us, which is the number of bytes we need.
>> + * 	//
>> + * 	// Alternatively a large buffer can be allocated straight away enabling
>> + * 	// querying in one pass, in which case item.length should contain the
>> + * 	// length of the provided buffer.
>> + * 	err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
>> + * 	if (err) ...
>> + *
>> + * 	info = calloc(1, item.length);
>> + * 	// Now that we allocated the required number of bytes, we call the ioctl
>> + * 	// again, this time with the data_ptr pointing to our newly allocated
>> + * 	// blob, which the kernel can then populate with info on all engines.
>> + * 	item.data_ptr = (uintptr_t)&info,
>> + *
>> + * 	err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query);
>> + * 	if (err) ...
>> + *
>> + * 	// We can now access each engine in the array
>> + * 	for (i = 0; i < info->num_engines; i++) {
>> + * 		struct drm_i915_engine_info einfo = info->engines[i];
>> + * 		u16 class = einfo.engine.class;
>> + * 		u16 instance = einfo.engine.instance;
>> + * 		....
>> + * 	}
>> + *
>> + * 	free(info);
>> + *
>> + * Each of the enumerated engines, apart from being defined by its class and
>> + * instance (see `struct i915_engine_class_instance`), also can have flags and
>> + * capabilities defined as documented in i915_drm.h.
>> + *
>> + * For instance video engines which support HEVC encoding will have the
>> + * `I915_VIDEO_CLASS_CAPABILITY_HEVC` capability bit set.
>> + *
>> + * Engine discovery only fully comes to its own when combined with the new way
>> + * of addressing engines when submitting batch buffers using contexts with
>> + * engine maps configured.
>> + */
>> +
>>   /**
>>    * struct drm_i915_engine_info
>>    *
>> -- 
>> 2.30.2
>>
> 


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