[Intel-gfx] ✗ Fi.CI.IGT: failure for i915: Initial workarounds for Xe_HP SDV and DG2
Vudum, Lakshminarayana
lakshminarayana.vudum at intel.com
Thu Nov 11 19:57:34 UTC 2021
spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3 test is not in CI bug log yet.
So, I can address this failure and re-report the results. FYI @Latvala, Petri
Lakshmi.
-----Original Message-----
From: Roper, Matthew D <matthew.d.roper at intel.com>
Sent: Thursday, November 11, 2021 11:14 AM
To: intel-gfx at lists.freedesktop.org
Cc: Vudum, Lakshminarayana <lakshminarayana.vudum at intel.com>
Subject: Re: ✗ Fi.CI.IGT: failure for i915: Initial workarounds for Xe_HP SDV and DG2
On Wed, Nov 03, 2021 at 02:16:42AM +0000, Patchwork wrote:
> == Series Details ==
>
> Series: i915: Initial workarounds for Xe_HP SDV and DG2
> URL : https://patchwork.freedesktop.org/series/96513/
> State : failure
>
> == Summary ==
>
> CI Bug Log - changes from CI_DRM_10830_full -> Patchwork_21509_full
> ====================================================
>
> Summary
> -------
>
> **FAILURE**
>
> Serious unknown changes coming with Patchwork_21509_full absolutely need to be
> verified manually.
>
> If you think the reported changes have nothing to do with the changes
> introduced in Patchwork_21509_full, please notify your bug team to allow them
> to document this new failure mode, which will reduce false positives in CI.
>
>
>
> Participating hosts (10 -> 11)
> ------------------------------
>
> Additional (1): pig-snb-2600
>
> Possible new issues
> -------------------
>
> Here are the unknown changes that may have been introduced in Patchwork_21509_full:
>
> ### Piglit changes ###
>
> #### Possible regressions ####
>
> * spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3 (NEW):
> - pig-snb-2600: NOTRUN -> [FAIL][1] +25298 similar issues
> [1]:
> https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/pig-snb-2600/
> spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3.htm
> l
piglit: error: waffle_display_connect failed due to
WAFFLE_ERROR_UNKNOWN: open drm file for gbm failed
Seems to be a problem with piglit opening the DRM file handle on this new machine; the Xe_HP SDV and DG2 patches here wouldn't have affected the behavior of SNB.
Series applies to drm-intel-gt-next. Thanks Clint and Anusha for the reviews.
Matt
>
>
> New tests
> ---------
>
> New tests have been introduced between CI_DRM_10830_full and Patchwork_21509_full:
>
> ### New Piglit tests (24855) ###
>
> * fast_color_clear at all-colors:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * fast_color_clear at fast-slow-clear-interaction:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * fast_color_clear at fcc-blit-between-clears:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * fast_color_clear at fcc-read-after-clear blit rb:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * fast_color_clear at fcc-read-after-clear blit tex:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * fast_color_clear at fcc-read-after-clear copy rb:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * fast_color_clear at fcc-read-after-clear copy tex:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * fast_color_clear at fcc-read-after-clear read_pixels rb:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * fast_color_clear at fcc-read-after-clear read_pixels tex:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * fast_color_clear at fcc-read-after-clear sample tex:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * fast_color_clear at fcc-read-to-pbo-after-clear:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * fast_color_clear at non-redundant-clear:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * fast_color_clear at redundant-clear:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-depth-read-fbo-d24-s0:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-depth-read-fbo-d24-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * hiz at hiz-depth-read-fbo-d24s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-depth-read-window-stencil0:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-depth-read-window-stencil1:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-depth-stencil-test-fbo-d0-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-depth-stencil-test-fbo-d24-s0:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-depth-stencil-test-fbo-d24-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * hiz at hiz-depth-stencil-test-fbo-d24s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * hiz at hiz-depth-test-fbo-d24-s0:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-depth-test-fbo-d24-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-depth-test-fbo-d24s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-depth-test-window-stencil0:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * hiz at hiz-depth-test-window-stencil1:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-stencil-read-fbo-d0-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-stencil-read-fbo-d24-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * hiz at hiz-stencil-read-fbo-d24s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * hiz at hiz-stencil-read-window-depth0:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-stencil-read-window-depth1:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * hiz at hiz-stencil-test-fbo-d0-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-stencil-test-fbo-d24-s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * hiz at hiz-stencil-test-fbo-d24s8:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * hiz at hiz-stencil-test-window-depth0:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * hiz at hiz-stencil-test-window-depth1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at buffer with glbitmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at buffer with glblitframebuffer:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with glclear:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at buffer with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with gldrawpixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * object namespace pollution at buffer with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at buffer with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at buffer with glgetteximage-compressed:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at buffer with gltexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at framebuffer with glbitmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at framebuffer with glblitframebuffer:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at framebuffer with glclear:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * object namespace pollution at framebuffer with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at framebuffer with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at framebuffer with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at framebuffer with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at framebuffer with gldrawpixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at framebuffer with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * object namespace pollution at framebuffer with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * object namespace pollution at framebuffer with glgetteximage-compressed:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at framebuffer with gltexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at program with glbitmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at program with glblitframebuffer:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at program with glclear:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * object namespace pollution at program with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at program with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at program with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at program with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at program with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at program with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at program with glgetteximage-compressed:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at program with gltexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at renderbuffer with glbitmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at renderbuffer with glblitframebuffer:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at renderbuffer with glclear:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at renderbuffer with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at renderbuffer with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at renderbuffer with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at renderbuffer with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at renderbuffer with gldrawpixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at renderbuffer with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at renderbuffer with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at texture with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at texture with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at texture with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at texture with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at texture with gldrawpixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at texture with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at texture with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at texture with glgetteximage-compressed:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at texture with gltexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * object namespace pollution at vertex-array with glbitmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at vertex-array with glblitframebuffer:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * object namespace pollution at vertex-array with glclear:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * object namespace pollution at vertex-array with glcleartexsubimage:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at vertex-array with glcopyimagesubdata:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at vertex-array with glcopypixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at vertex-array with glcopytexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at vertex-array with gldrawpixels:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at vertex-array with glgeneratemipmap:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * object namespace pollution at vertex-array with glgetteximage:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * object namespace pollution at vertex-array with glgetteximage-compressed:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * object namespace pollution at vertex-array with gltexsubimage2d:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * security at initialized-fbo:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * security at initialized-vbo:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at activeprogram-bad-program:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * shaders at activeprogram-get:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * shaders at attribute0:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at complex-loop-analysis-bug:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at createshaderprogram-attached-shaders:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at createshaderprogram-bad-type:
> - Statuses : 1 fail(s)
> - Exec time: [0.11] s
>
> * shaders at dead-code-break-interaction:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at dependency-hints@exp2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at fragcoord_w:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at getuniform-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * shaders at getuniform-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at getuniform-03:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl link two programs, global initializer:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-algebraic-add-add-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-add-add-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-add-add-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-add-add-4:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-add-sub-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-add-sub-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-add-zero:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-add-zero-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-div-one:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-div-one-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-algebraic-logicand-false:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-logicand-false-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-logicand-true:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-logicand-true-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-logicor-false:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-logicor-false-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-logicor-true:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-logicor-true-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-logicxor-false:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-algebraic-logicxor-true:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-mul-mul-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-mul-one:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-mul-one-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-mul-zero:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-neg-neg:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-not-equals:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-not-notequals:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-pow-two:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-rcp-rcp:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-rcp-rsq:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-rcp-sqrt:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-rcp-sqrt-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-algebraic-sub-sub-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-sub-zero:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-algebraic-sub-zero-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-algebraic-sub-zero-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-algebraic-sub-zero-4:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-arb-fragment-coord-conventions:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * shaders at glsl-array-bounds-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-array-bounds-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-array-bounds-03:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-bounds-04:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-array-bounds-05:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-bounds-06:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-array-bounds-07:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-bounds-08:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-bounds-09:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-array-bounds-10:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-array-bounds-11:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-array-bounds-12:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-bounds-13:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-array-compare:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-array-compare-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-length:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-array-uniform:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-array-uniform-length:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-array-varying-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-bindattriblocation:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-bug-22603:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-cache-fallback-shader-source:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * shaders at glsl-clamp-vertex-color:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-complex-subscript:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-abs:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-acos:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-all:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-any:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-asin:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-atan:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-ceil:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-clamp:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-cos:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-cosh:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-cross:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-degrees:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-const-builtin-derivatives:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-distance:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-const-builtin-dot:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-const-builtin-equal:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-equal-bool:
> - Statuses : 1 fail(s)
> - Exec time: [0.08] s
>
> * shaders at glsl-const-builtin-exp:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-exp2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-faceforward:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-floor:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-fract:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-greaterthan:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-greaterthanequal:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-inversesqrt:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-length:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-lessthan:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-lessthanequal:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-log:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-log2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-matrixcompmult:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-max:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-min:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-mix:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-mod:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-normalize:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-not:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-outerproduct:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-pow:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-const-builtin-radians:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-reflect:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-refract:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-sign:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-sin:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-builtin-smoothstep:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-const-builtin-sqrt:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-step:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-tan:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-builtin-transpose:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-const-folding-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-initializer-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-const-initializer-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-const-initializer-03:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-constant-folding-call-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-copy-propagation-if-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-copy-propagation-if-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-copy-propagation-if-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-copy-propagation-loop-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-copy-propagation-loop-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-copy-propagation-self-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-copy-propagation-self-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-copy-propagation-vector-indexing:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-cos:
> - Statuses : 1 fail(s)
> - Exec time: [0.09] s
>
> * shaders at glsl-deadcode-call:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-deadcode-self-assign:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-deadcode-varying:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-derivs:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-derivs-abs:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-derivs-abs-sign:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-derivs-sign:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-derivs-swizzle:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-derivs-varyings:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-dlist-getattriblocation:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-empty-vs-no-fs:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-floating-constant-120:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-abs-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-abs-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-abs-03:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-abs-04:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-abs-neg:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-fs-abs-neg-with-intermediate:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-add-masked:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-all-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-fs-all-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-fs-any:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-array-redeclaration:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-asin:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-atan-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-atan-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-atan-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-bit-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-bit-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-bug25902:
> - Statuses : 1 fail(s)
> - Exec time: [0.10] s
>
> * shaders at glsl-fs-ceil:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-fs-clamp-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-fs-clamp-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-fs-clamp-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-clamp-4:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-clamp-5:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-color-matrix:
> - Statuses : 1 fail(s)
> - Exec time: [0.11] s
>
> * shaders at glsl-fs-conditional-output-write:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-continue-in-switch-in-do-while:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-fs-continue-inside-do-while:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-convolution-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-convolution-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-copy-propagation-texcoords-1:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-copy-propagation-texcoords-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-fs-cross:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-fs-cross-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-cross-3:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-discard-01:
> - Statuses : 1 fail(s)
> - Exec time: [0.05] s
>
> * shaders at glsl-fs-discard-02:
> - Statuses : 1 fail(s)
> - Exec time: [0.12] s
>
> * shaders at glsl-fs-discard-03:
> - Statuses : 1 fail(s)
> - Exec time: [0.03] s
>
> * shaders at glsl-fs-discard-04:
> - Statuses : 1 fail(s)
> - Exec time: [0.06] s
>
> * shaders at glsl-fs-dot-vec2:
> - Statuses : 1 fail(s)
> - Exec time: [0.07] s
>
> * shaders at glsl-fs-dot-vec2-2:
> - Statuses : 1 fail(s)
> - Exec time: [0.04] s
>
> * shaders at glsl-
>
> == Logs ==
>
> For more details see:
> https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/index.html
--
Matt Roper
Graphics Software Engineer
VTT-OSGC Platform Enablement
Intel Corporation
(916) 356-2795
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