[Intel-gfx] ✗ Fi.CI.IGT: failure for i915: Initial workarounds for Xe_HP SDV and DG2

Petri Latvala petri.latvala at intel.com
Fri Nov 12 10:02:24 UTC 2021


On Thu, Nov 11, 2021 at 09:57:34PM +0200, Vudum, Lakshminarayana wrote:
> spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3 test is not in CI bug log yet.
> 
> So, I can address this failure and re-report the results. FYI @Latvala, Petri

piglit results from postmerge are fed to cibuglog only if there's
failures to keep the cpu usage required by test listing under
control. Because of that, handling premerge failures like this is a
bit awkward. Recommendation for this is to just ignore it, looks like
snb just had a bad day running anything.


-- 
Petri Latvala


> 
> Lakshmi.
> -----Original Message-----
> From: Roper, Matthew D <matthew.d.roper at intel.com> 
> Sent: Thursday, November 11, 2021 11:14 AM
> To: intel-gfx at lists.freedesktop.org
> Cc: Vudum, Lakshminarayana <lakshminarayana.vudum at intel.com>
> Subject: Re: ✗ Fi.CI.IGT: failure for i915: Initial workarounds for Xe_HP SDV and DG2
> 
> On Wed, Nov 03, 2021 at 02:16:42AM +0000, Patchwork wrote:
> > == Series Details ==
> > 
> > Series: i915: Initial workarounds for Xe_HP SDV and DG2
> > URL   : https://patchwork.freedesktop.org/series/96513/
> > State : failure
> > 
> > == Summary ==
> > 
> > CI Bug Log - changes from CI_DRM_10830_full -> Patchwork_21509_full 
> > ====================================================
> > 
> > Summary
> > -------
> > 
> >   **FAILURE**
> > 
> >   Serious unknown changes coming with Patchwork_21509_full absolutely need to be
> >   verified manually.
> >   
> >   If you think the reported changes have nothing to do with the changes
> >   introduced in Patchwork_21509_full, please notify your bug team to allow them
> >   to document this new failure mode, which will reduce false positives in CI.
> > 
> >   
> > 
> > Participating hosts (10 -> 11)
> > ------------------------------
> > 
> >   Additional (1): pig-snb-2600
> > 
> > Possible new issues
> > -------------------
> > 
> >   Here are the unknown changes that may have been introduced in Patchwork_21509_full:
> > 
> > ### Piglit changes ###
> > 
> > #### Possible regressions ####
> > 
> >   * spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3 (NEW):
> >     - pig-snb-2600:       NOTRUN -> [FAIL][1] +25298 similar issues
> >    [1]: 
> > https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/pig-snb-2600/
> > spec at arb_gpu_shader_fp64@execution at built-in-functions@fs-abs-dvec3.htm
> > l
> 
> piglit: error: waffle_display_connect failed due to
> WAFFLE_ERROR_UNKNOWN: open drm file for gbm failed
> 
> Seems to be a problem with piglit opening the DRM file handle on this new machine; the Xe_HP SDV and DG2 patches here wouldn't have affected the behavior of SNB.
> 
> Series applies to drm-intel-gt-next.  Thanks Clint and Anusha for the reviews.
> 
> 
> Matt
> 
> > 
> >   
> > New tests
> > ---------
> > 
> >   New tests have been introduced between CI_DRM_10830_full and Patchwork_21509_full:
> > 
> > ### New Piglit tests (24855) ###
> > 
> >   * fast_color_clear at all-colors:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * fast_color_clear at fast-slow-clear-interaction:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * fast_color_clear at fcc-blit-between-clears:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * fast_color_clear at fcc-read-after-clear blit rb:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * fast_color_clear at fcc-read-after-clear blit tex:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * fast_color_clear at fcc-read-after-clear copy rb:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * fast_color_clear at fcc-read-after-clear copy tex:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * fast_color_clear at fcc-read-after-clear read_pixels rb:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * fast_color_clear at fcc-read-after-clear read_pixels tex:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * fast_color_clear at fcc-read-after-clear sample tex:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * fast_color_clear at fcc-read-to-pbo-after-clear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * fast_color_clear at non-redundant-clear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * fast_color_clear at redundant-clear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-depth-read-fbo-d24-s0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-depth-read-fbo-d24-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * hiz at hiz-depth-read-fbo-d24s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-depth-read-window-stencil0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-depth-read-window-stencil1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-depth-stencil-test-fbo-d0-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-depth-stencil-test-fbo-d24-s0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-depth-stencil-test-fbo-d24-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * hiz at hiz-depth-stencil-test-fbo-d24s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * hiz at hiz-depth-test-fbo-d24-s0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-depth-test-fbo-d24-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-depth-test-fbo-d24s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-depth-test-window-stencil0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * hiz at hiz-depth-test-window-stencil1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-stencil-read-fbo-d0-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-stencil-read-fbo-d24-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * hiz at hiz-stencil-read-fbo-d24s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * hiz at hiz-stencil-read-window-depth0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-stencil-read-window-depth1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * hiz at hiz-stencil-test-fbo-d0-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-stencil-test-fbo-d24-s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * hiz at hiz-stencil-test-fbo-d24s8:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * hiz at hiz-stencil-test-window-depth0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * hiz at hiz-stencil-test-window-depth1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at buffer with glbitmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at buffer with glblitframebuffer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with glclear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at buffer with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with gldrawpixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * object namespace pollution at buffer with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at buffer with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at buffer with glgetteximage-compressed:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at buffer with gltexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at framebuffer with glbitmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at framebuffer with glblitframebuffer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at framebuffer with glclear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * object namespace pollution at framebuffer with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at framebuffer with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at framebuffer with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at framebuffer with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at framebuffer with gldrawpixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at framebuffer with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * object namespace pollution at framebuffer with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * object namespace pollution at framebuffer with glgetteximage-compressed:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at framebuffer with gltexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at program with glbitmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at program with glblitframebuffer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at program with glclear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * object namespace pollution at program with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at program with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at program with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at program with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at program with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at program with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at program with glgetteximage-compressed:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at program with gltexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at renderbuffer with glbitmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at renderbuffer with glblitframebuffer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at renderbuffer with glclear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at renderbuffer with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at renderbuffer with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at renderbuffer with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at renderbuffer with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at renderbuffer with gldrawpixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at renderbuffer with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at renderbuffer with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at texture with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at texture with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at texture with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at texture with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at texture with gldrawpixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at texture with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at texture with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at texture with glgetteximage-compressed:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at texture with gltexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * object namespace pollution at vertex-array with glbitmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at vertex-array with glblitframebuffer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * object namespace pollution at vertex-array with glclear:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * object namespace pollution at vertex-array with glcleartexsubimage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at vertex-array with glcopyimagesubdata:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at vertex-array with glcopypixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at vertex-array with glcopytexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at vertex-array with gldrawpixels:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at vertex-array with glgeneratemipmap:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * object namespace pollution at vertex-array with glgetteximage:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * object namespace pollution at vertex-array with glgetteximage-compressed:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * object namespace pollution at vertex-array with gltexsubimage2d:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * security at initialized-fbo:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * security at initialized-vbo:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at activeprogram-bad-program:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * shaders at activeprogram-get:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * shaders at attribute0:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at complex-loop-analysis-bug:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at createshaderprogram-attached-shaders:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at createshaderprogram-bad-type:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.11] s
> > 
> >   * shaders at dead-code-break-interaction:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at dependency-hints@exp2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at fragcoord_w:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at getuniform-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * shaders at getuniform-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at getuniform-03:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl link two programs, global initializer:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-algebraic-add-add-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-add-add-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-add-add-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-add-add-4:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-add-sub-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-add-sub-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-add-zero:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-add-zero-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-div-one:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-div-one-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-algebraic-logicand-false:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-logicand-false-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-logicand-true:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-logicand-true-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-logicor-false:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-logicor-false-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-logicor-true:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-logicor-true-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-logicxor-false:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-algebraic-logicxor-true:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-mul-mul-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-mul-one:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-mul-one-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-mul-zero:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-neg-neg:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-not-equals:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-not-notequals:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-pow-two:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-rcp-rcp:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-rcp-rsq:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-rcp-sqrt:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-rcp-sqrt-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-algebraic-sub-sub-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-sub-zero:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-algebraic-sub-zero-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-algebraic-sub-zero-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-algebraic-sub-zero-4:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-arb-fragment-coord-conventions:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * shaders at glsl-array-bounds-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-array-bounds-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-array-bounds-03:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-bounds-04:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-array-bounds-05:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-bounds-06:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-array-bounds-07:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-bounds-08:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-bounds-09:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-array-bounds-10:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-array-bounds-11:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-array-bounds-12:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-bounds-13:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-array-compare:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-array-compare-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-length:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-array-uniform:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-array-uniform-length:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-array-varying-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-bindattriblocation:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-bug-22603:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-cache-fallback-shader-source:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * shaders at glsl-clamp-vertex-color:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-complex-subscript:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-abs:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-acos:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-all:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-any:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-asin:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-atan:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-ceil:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-clamp:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-cos:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-cosh:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-cross:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-degrees:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-const-builtin-derivatives:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-distance:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-const-builtin-dot:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-const-builtin-equal:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-equal-bool:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.08] s
> > 
> >   * shaders at glsl-const-builtin-exp:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-exp2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-faceforward:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-floor:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-fract:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-greaterthan:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-greaterthanequal:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-inversesqrt:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-length:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-lessthan:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-lessthanequal:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-log:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-log2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-matrixcompmult:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-max:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-min:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-mix:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-mod:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-normalize:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-not:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-outerproduct:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-pow:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-const-builtin-radians:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-reflect:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-refract:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-sign:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-sin:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-builtin-smoothstep:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-const-builtin-sqrt:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-step:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-tan:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-builtin-transpose:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-const-folding-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-initializer-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-const-initializer-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-const-initializer-03:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-constant-folding-call-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-copy-propagation-if-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-copy-propagation-if-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-copy-propagation-if-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-copy-propagation-loop-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-copy-propagation-loop-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-copy-propagation-self-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-copy-propagation-self-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-copy-propagation-vector-indexing:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-cos:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.09] s
> > 
> >   * shaders at glsl-deadcode-call:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-deadcode-self-assign:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-deadcode-varying:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-derivs:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-derivs-abs:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-derivs-abs-sign:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-derivs-sign:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-derivs-swizzle:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-derivs-varyings:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-dlist-getattriblocation:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-empty-vs-no-fs:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-floating-constant-120:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-abs-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-abs-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-abs-03:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-abs-04:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-abs-neg:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-fs-abs-neg-with-intermediate:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-add-masked:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-all-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-fs-all-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-fs-any:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-array-redeclaration:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-asin:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-atan-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-atan-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-atan-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-bit-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-bit-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-bug25902:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.10] s
> > 
> >   * shaders at glsl-fs-ceil:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-fs-clamp-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-fs-clamp-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-fs-clamp-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-clamp-4:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-clamp-5:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-color-matrix:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.11] s
> > 
> >   * shaders at glsl-fs-conditional-output-write:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-continue-in-switch-in-do-while:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-fs-continue-inside-do-while:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-convolution-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-convolution-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-copy-propagation-texcoords-1:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-copy-propagation-texcoords-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-fs-cross:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-fs-cross-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-cross-3:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-discard-01:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.05] s
> > 
> >   * shaders at glsl-fs-discard-02:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.12] s
> > 
> >   * shaders at glsl-fs-discard-03:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.03] s
> > 
> >   * shaders at glsl-fs-discard-04:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.06] s
> > 
> >   * shaders at glsl-fs-dot-vec2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.07] s
> > 
> >   * shaders at glsl-fs-dot-vec2-2:
> >     - Statuses : 1 fail(s)
> >     - Exec time: [0.04] s
> > 
> >   * shaders at glsl-
> > 
> > == Logs ==
> > 
> > For more details see: 
> > https://intel-gfx-ci.01.org/tree/drm-tip/Patchwork_21509/index.html
> 
> --
> Matt Roper
> Graphics Software Engineer
> VTT-OSGC Platform Enablement
> Intel Corporation
> (916) 356-2795


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