[Intel-gfx] [PATCH v2 00/12] drm/edid: cleanup and refactoring around validity checks

Jani Nikula jani.nikula at intel.com
Fri Apr 1 16:18:45 UTC 2022


On Fri, 01 Apr 2022, Ville Syrjälä <ville.syrjala at linux.intel.com> wrote:
> On Fri, Apr 01, 2022 at 11:55:21AM +0300, Jani Nikula wrote:
>> On Thu, 31 Mar 2022, Jani Nikula <jani.nikula at intel.com> wrote:
>> > v2 of https://patchwork.freedesktop.org/series/101931/
>> >
>> > Rebased, review comments addressed.
>> 
>> Ville, care to double check patches 1 & 7 please?
>
> Looks fine by me
> Reviewed-by: Ville Syrjälä <ville.syrjala at linux.intel.com>

Thanks, pushed the lot to drm-misc-next.

BR,
Jani.

>
>> 
>> Thanks,
>> Jani.
>> 
>> 
>> >
>> > BR,
>> > Jani.
>> >
>> >
>> >
>> > Jani Nikula (12):
>> >   drm/edid: use struct edid * in drm_do_get_edid()
>> >   drm/edid: clean up EDID block checksum functions
>> >   drm/edid: add edid_block_tag() helper to get the EDID extension tag
>> >   drm/edid: make drm_edid_header_is_valid() accept void pointer
>> >   drm/edid: clean up edid_is_zero()
>> >   drm/edid: split out edid_header_fix()
>> >   drm/edid: split drm_edid_block_valid() to check and act parts
>> >   drm/edid: use a better variable name for EDID block read retries
>> >   drm/edid: simplify block check when filtering invalid blocks
>> >   drm/edid: split out invalid block filtering to a separate function
>> >   drm/edid: track invalid blocks in drm_do_get_edid()
>> >   drm/edid: reduce magic when updating the EDID block checksum
>> >
>> >  drivers/gpu/drm/drm_edid.c | 295 +++++++++++++++++++++----------------
>> >  include/drm/drm_edid.h     |   2 +-
>> >  2 files changed, 173 insertions(+), 124 deletions(-)
>> 
>> -- 
>> Jani Nikula, Intel Open Source Graphics Center

-- 
Jani Nikula, Intel Open Source Graphics Center


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