[PATCH] drm/xe/guc: Fix typos in VF CFG KLVs descriptions

Piotr Piórkowski piotr.piorkowski at intel.com
Wed Apr 24 19:00:05 UTC 2024


Michal Wajdeczko <michal.wajdeczko at intel.com> wrote on śro [2024-kwi-24 16:05:06 +0200]:
> Apart from the obvious spelling typo, use the correct values for
> infinity quantum/timeout settings (it's 0x0 instead of 0xFFFFFFFF).
> 
> Signed-off-by: Michal Wajdeczko <michal.wajdeczko at intel.com>
> Cc: Piotr Piórkowski <piotr.piorkowski at intel.com>
> ---
>  drivers/gpu/drm/xe/abi/guc_klvs_abi.h | 12 ++++++------
>  1 file changed, 6 insertions(+), 6 deletions(-)
> 
> diff --git a/drivers/gpu/drm/xe/abi/guc_klvs_abi.h b/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> index e53ffaee2fcd..5c1d40432ca0 100644
> --- a/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> +++ b/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> @@ -194,9 +194,9 @@ enum  {
>   *      granularity) since the GPUs clock time runs off a different crystal
>   *      from the CPUs clock. Changing this KLV on a VF that is currently
>   *      running a context wont take effect until a new context is scheduled in.
> - *      That said, when the PF is changing this value from 0xFFFFFFFF to
> - *      something else, it might never take effect if the VF is running an
> - *      inifinitely long compute or shader kernel. In such a scenario, the
> + *      That said, when the PF is changing this value from 0x0 to
> + *      a non-zero value, it might never take effect if the VF is running an
> + *      infinitely long compute or shader kernel. In such a scenario, the
>   *      PF would need to trigger a VM PAUSE and then change the KLV to force
>   *      it to take effect. Such cases might typically happen on a 1PF+1VF
>   *      Virtualization config enabled for heavier workloads like AI/ML.
> @@ -215,9 +215,9 @@ enum  {
>   *      different crystal from the CPUs clock. Changing this KLV on a VF
>   *      that is currently running a context wont take effect until a new
>   *      context is scheduled in.
> - *      That said, when the PF is changing this value from 0xFFFFFFFF to
> - *      something else, it might never take effect if the VF is running an
> - *      inifinitely long compute or shader kernel.
> + *      That said, when the PF is changing this value from 0x0 to
> + *      a non-zero value, it might never take effect if the VF is running an
> + *      infinitely long compute or shader kernel.
>   *      In this case, the PF would need to trigger a VM PAUSE and then change
>   *      the KLV to force it to take effect. Such cases might typically happen
>   *      on a 1PF+1VF Virtualization config enabled for heavier workloads like

Acked-by: Piotr Piórkowski <piotr.piorkowski at intel.com>

> -- 
> 2.43.0
> 

-- 


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