[PATCH] drm/xe/guc: Fix typos in VF CFG KLVs descriptions
Piotr Piórkowski
piotr.piorkowski at intel.com
Thu Apr 25 14:21:30 UTC 2024
Piotr Piórkowski <piotr.piorkowski at intel.com> wrote on śro [2024-kwi-24 21:00:05 +0200]:
> Michal Wajdeczko <michal.wajdeczko at intel.com> wrote on śro [2024-kwi-24 16:05:06 +0200]:
> > Apart from the obvious spelling typo, use the correct values for
> > infinity quantum/timeout settings (it's 0x0 instead of 0xFFFFFFFF).
> >
> > Signed-off-by: Michal Wajdeczko <michal.wajdeczko at intel.com>
> > Cc: Piotr Piórkowski <piotr.piorkowski at intel.com>
> > ---
> > drivers/gpu/drm/xe/abi/guc_klvs_abi.h | 12 ++++++------
> > 1 file changed, 6 insertions(+), 6 deletions(-)
> >
> > diff --git a/drivers/gpu/drm/xe/abi/guc_klvs_abi.h b/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> > index e53ffaee2fcd..5c1d40432ca0 100644
> > --- a/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> > +++ b/drivers/gpu/drm/xe/abi/guc_klvs_abi.h
> > @@ -194,9 +194,9 @@ enum {
> > * granularity) since the GPUs clock time runs off a different crystal
> > * from the CPUs clock. Changing this KLV on a VF that is currently
> > * running a context wont take effect until a new context is scheduled in.
> > - * That said, when the PF is changing this value from 0xFFFFFFFF to
> > - * something else, it might never take effect if the VF is running an
> > - * inifinitely long compute or shader kernel. In such a scenario, the
> > + * That said, when the PF is changing this value from 0x0 to
> > + * a non-zero value, it might never take effect if the VF is running an
> > + * infinitely long compute or shader kernel. In such a scenario, the
> > * PF would need to trigger a VM PAUSE and then change the KLV to force
> > * it to take effect. Such cases might typically happen on a 1PF+1VF
> > * Virtualization config enabled for heavier workloads like AI/ML.
> > @@ -215,9 +215,9 @@ enum {
> > * different crystal from the CPUs clock. Changing this KLV on a VF
> > * that is currently running a context wont take effect until a new
> > * context is scheduled in.
> > - * That said, when the PF is changing this value from 0xFFFFFFFF to
> > - * something else, it might never take effect if the VF is running an
> > - * inifinitely long compute or shader kernel.
> > + * That said, when the PF is changing this value from 0x0 to
> > + * a non-zero value, it might never take effect if the VF is running an
> > + * infinitely long compute or shader kernel.
> > * In this case, the PF would need to trigger a VM PAUSE and then change
> > * the KLV to force it to take effect. Such cases might typically happen
> > * on a 1PF+1VF Virtualization config enabled for heavier workloads like
>
> Acked-by: Piotr Piórkowski <piotr.piorkowski at intel.com>
If my previous A-B was not enough:
Reviewed-by: Piotr Piórkowski <piotr.piorkowski at intel.com>
>
> > --
> > 2.43.0
> >
>
> --
--
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