port spreadsheet engine to iOS
ios Libreoffice
libreofficeios at gmail.com
Tue Jul 3 02:13:39 PDT 2012
Thanks very much for the reply, tml!
It makes a lot of sense.
Basically, from your experience, how many times does it cost to build a lib
which has the functionality I list in my question? or you guys have already
done this part?
BTW, what is the current status of porting the whole LO to iOS?
Thanks,
Wade
On Mon, Jul 2, 2012 at 1:27 AM, Tor Lillqvist <tml at iki.fi> wrote:
> > I'm going to port the spreadsheet engine to iOS platform. I was just
> > wondering is there anyone here who once did the same work before? Or
> could
> > someone give me some directions/suggestions to do so?
>
> Well, yes, most of the LIbreOffice platform-independent code compiles
> just fine for iOS. What remains to be done is to fill in more of the
> the details so that necessary UNO components that aren't dynamically
> loaded on iOS but statically linked, get statically linked. Of course,
> which UNO components will be needed at run-time depends on the app the
> code is used in. And other bits and pieces. Of course if one wants to
> build an actual app that uses LO code to handle text, spreadsheet
> and/or presentation documents, all UI code is missing. Assuming the
> plan we have been following so far (for Android) is the right one,
> i.e. that UI code needs to be platform-specific, and that re-use of
> desktop UI components in LO for touch platforms is wrong.
>
> Just have a look in README.cross and learn to build the stuff
> yourself. And then you need to understand a bit about how LibreOffice
> works, UNO etc, before you can work on getting more of that to hang
> properly together. There is a unit test program in ios/qa that builds
> using Xcode into an iOS .app that corresponds to the sc_filters_test
> unt test. That is the test program I have been tinkering with now and
> then. All the relevant other bits of LO has to be built first, using
> LO's normal build mechanism, before you can build the Xcode project
> there.
>
> --tml
>
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