Add support for libgdx in libreoffice
techfreakworm at gmail.com
Thu Mar 3 04:53:16 UTC 2016
Thanks for the help. I'll give it a try.
There's a GSoC 2016 Libre office project that includes adding animations
and a very less sophisticated animator for Naive users to add to impress
I found it really interesting. So I'll be working on it even if I don't get
That's the beauty of opensource.
On Mar 3, 2016 9:46 AM, "Markus Mohrhard" <markus.mohrhard at googlemail.com>
> On Thu, Mar 3, 2016 at 3:47 AM, Mayank Gupta <techfreakworm at gmail.com>
>> Hi, I want to know how to setup environment to use libgdx modules in
>> libreoffice. I have worked on physics engine on Unity3d which itself is an
>> IDE. Since to create animations in libgdx, Gradle supports eclipse,
>> IntellijIDEA,etc. Llibreoffice doesn't support any of them and there is no
>> libgdx support for kdevelop or visual studio or qt creator.
>> Is there a way to directly use the physics engine source without
>> compromising the licensing rights in libreoffice project?
>> Or any other way to use libgdx modules with an IDE that libreoffice
>> project supports?
>> Any help would be appreciated.
> So there is no way around editing a few makefiles in an editor. The IDE
> support in LibreOffice is not meant to edit the build system. It is only
> there to make it easier after a full build to edit some of the files and do
> a partial rebuild.
> If you want to integrate a new library it normally involves: uploading the
> source tarball to dev-www.libreoffice.org/src (you need to tell someone
> who has access to gimli where to find the source tarball), editing
> download.lst, RepositoryExternal.mk, configure.ac one of the config_*.
> mk.in files and creating a new directory with content in external/
> There are a few additional steps depending on how the external library is
> built and used inside of LibreOffice.
> I hope that helps a bit.
> Now I'm also a bit curios why you need a physics library inside of
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