Add AdjustX method to basegfx::B2DPoint
Noel Grandin
noelgrandin at gmail.com
Sat Apr 6 06:38:18 UTC 2019
Are we going to be doing this behind the
VCL_FLOAT_DEVICE_PIXEL
define and using the DeviceCoordinate typedef ?
I have no skin in the game either way, just making sure we don't end up
with overlapping functionality.
(as a side note I had no idea we had this enabled on mac and ios already)
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