Add AdjustX method to basegfx::B2DPoint

Alexander Farrow alexanderfarrow at
Mon Apr 8 23:47:08 UTC 2019

Hi Noel,

Noel Grandin wrote:
>Are we going to be doing this behind the
>define and using the DeviceCoordinate typedef ?

I'm assuming your referring to my recent patch: <>

That's a good point, do you mean doing something like:
    B2DPoint aCurrPos(0.0, 0.0);
    B2IPoint aCurrPos(0, 0);

>(as a side note I had no idea we had this enabled on mac and ios already)

That's interesting, I didn't know that. I've OpenGrok searched the code for
where we are doing this but I couldn't find it. I found line 10247 in, which looks related: <>
But it's commented out (line starts with dnl).

With many thanks,

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