[Libva] vaCreateSurfaceGLX on psb fails (due lack of GLX_EXT_texture_from_pixmap)
Adam Strzelecki
ono at java.pl
Fri Feb 12 08:22:08 PST 2010
> However, vaGetImage() performance is terribly slow, and is not suitable for OpenGL rendering, or anything else actually.
This is clear as it would require lot of unnecessary memory copying.
>> So anyone can tell me how I can render VA Surface together with other things out of OpenGL altogether using PSB?
>
> This currently is not possible on Poulsbo. IIRC, the Moorestown drivers have this capability but it was not backported to the psb branch. And I doubt Moorestown drivers would work with Poulsbo.
I can't find any decent specification of Moorestown, does it use PowerVR GPU core like Poulsbo? If NO I can understand that it won't be backported, otherwise it is pretty shame Intel :(( PSB seems to be spread nowadays starting from cheap laptops finishing on embedded systems (that's my case). And it seems all PSB owners wanting to run Linux are left alone looking at Intel.
Anyone knows other embedded system having similar TDP and performance to Z530(PSB) supporting LIBVA & OpenGL completely? Can be any producer... But we desperately need one, since we are stuck with Z530.
Cheers,
--
Adam | nanoant.com
More information about the Libva
mailing list