[Libva] [Intel-driver PATCH] Rendering/BDW:Follow the hardware spec to update the 3DSTATE_URB_VS command
Zhao Yakui
yakui.zhao at intel.com
Tue Apr 8 20:42:22 PDT 2014
This is to fix the GPU hang when doing the color-space conversion from
NV12 to RGB on BDW GT3 machine.
Signed-off-by: Zhao Yakui <yakui.zhao at intel.com>
---
src/gen8_render.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gen8_render.c b/src/gen8_render.c
index 3b3fc89..90f278e 100644
--- a/src/gen8_render.c
+++ b/src/gen8_render.c
@@ -1092,7 +1092,7 @@ gen8_emit_urb(VADriverContextP ctx)
OUT_BATCH(batch,
(num_urb_entries << GEN7_URB_ENTRY_NUMBER_SHIFT) |
(4 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
- (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
+ (4 << GEN7_URB_STARTING_ADDRESS_SHIFT));
ADVANCE_BATCH(batch);
BEGIN_BATCH(batch, 2);
--
1.7.10.1
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