[Libva] [Intel-driver PATCH] Rendering/BDW:Follow the hardware spec to update the 3DSTATE_URB_VS command
Zhao Yakui
yakui.zhao at intel.com
Tue Apr 8 20:24:29 PDT 2014
On Tue, 2014-04-08 at 21:42 -0600, Zhao, Yakui wrote:
> This is to fix the GPU hang when doing the color-space conversion from
> NV12 to RGB on BDW GT3 machine.
This will be pushed.
Thanks.
Yakui
>
> Signed-off-by: Zhao Yakui <yakui.zhao at intel.com>
> ---
> src/gen8_render.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/gen8_render.c b/src/gen8_render.c
> index 3b3fc89..90f278e 100644
> --- a/src/gen8_render.c
> +++ b/src/gen8_render.c
> @@ -1092,7 +1092,7 @@ gen8_emit_urb(VADriverContextP ctx)
> OUT_BATCH(batch,
> (num_urb_entries << GEN7_URB_ENTRY_NUMBER_SHIFT) |
> (4 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
> - (1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
> + (4 << GEN7_URB_STARTING_ADDRESS_SHIFT));
> ADVANCE_BATCH(batch);
>
> BEGIN_BATCH(batch, 2);
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