[Mesa-announce] Mesa 13.0.1 release candidate
Emil Velikov
emil.l.velikov at gmail.com
Fri Nov 11 18:13:25 UTC 2016
Hello list,
The candidate for the Mesa 12.0.4 is now available. Currently we have:
- 51 queued
- 18 nominated (outstanding)
- and 0 (self-)rejected patches
As one can imagine huge hunk of the commits are fixes in the Vulkan drivers.
Up-to 30% performance increase using the Intel ANV Vulkan driver. The Radeon
RADV Vulkan driver now ships with distinctly named json files, which include
the full Vulkan driver path. Making it possible for people to install and
use the drivers outside their /usr/lib directory.
RADV correctly advertises support for the Xlib platform extension and one can
use it alongside the Dolphin emulator. ANV and RADV have improved handling of
Xlib/XCB connections and advertise the currect versions of the extensions they
support.
We also have restored interop between third party OpenCL implementations and
Mesa's libGL/libEGL. The GLX GLVND driver has a few noticable fixes as well.
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have 13.0.1 this Sunday (13th of November), around or
shortly after
18:00 GMT.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov <emil.velikov at collabora.com>
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
commit 89cefe6325b2534c4e35ac0a4b85155a3be57936
Author: Jason Ekstrand <jason.ekstrand at intel.com>
intel/blorp: Rework our usage of ralloc when compiling shaders
(cherry picked from commit 43dadb6edd5e3e3e10b1198184a9f75556edad49)
commit 5be463694bfbeed3066601cbdb70825fe7e97859
Author: Jason Ekstrand <jason.ekstrand at intel.com>
intel/blorp: Use wm_prog_data instead of hand-rolling our own
(cherry picked from commit 058304f0819c96fd18eb17911022a410540aa295)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (18)
==============
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Emil Velikov (1):
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Eric Anholt (2):
4d019bd vc4: Don't abort when a shader compile fails.
08d5148 vc4: Clamp the shadow comparison value.
Ian Romanick (2):
e85a747 glcpp: Handle '#version 0' and other invalid values
c8c4664 glsl: Parse 0 as a preprocessor INTCONSTANT
Jason Ekstrand (10):
7139704 anv/gen8: Stall when needed in Cmd(Set|Reset)Event
73701be anv/wsi: Set the fence to signaled in AcquireNextImageKHR
843775b anv: Rework fences
3b6abfc vulkan/wsi/wayland: Include pthread.h
302f641 vulkan/wsi/wayland: Clean up some error handling paths
1e3e347 anv/cmd_buffer: Take a command buffer instead of a batch
in two helpers
a6c3d0f anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
4fa0ca8 vulkan/wsi: Report the correct min/maxImageCount
e73d136 vulkan/wsi/x11: Implement FIFO mode.
a5e88e6 i965/gs: Allow primitive id to be a system value
Kenneth Graunke (1):
aaee3da mesa: Fix pixel shader scratch space allocation on Gen9+
platforms.
Kevin Strasser (1):
932bb3f vulkan/wsi: Add a thread-safe queue implementation
Queued (51)
===========
Adam Jackson (2):
glx/glvnd: Don't modify the dummy slot in the dispatch table
glx/glvnd: Fix dispatch function names and indices
Andreas Boll (1):
glx/windows: Add wgl.h to the sources list
Anuj Phogat (1):
i965: Fix GPU hang related to multiple render targets and alpha testing
Chih-Wei Huang (1):
android: avoid using libdrm with host modules
Dave Airlie (8):
radv: expose xlib platform extension
radv: fix dual source blending
Revert "st/vdpau: use linear layout for output surfaces"
radv: emit correct last export when Z/stencil export is enabled
ac/nir: add support for discard_if intrinsic (v2)
nir: add conditional discard optimisation (v4)
radv: enable conditional discard optimisation on radv.
radv: fix GetFenceStatus for signaled fences
Emil Velikov (5):
docs: add sha256 checksums for 13.0.0
amd/addrlib: limit fastcall/regparm to GCC i386
anv: use correct .specVersion for extensions
radv: use correct .specVersion for extensions
radv: Suffix the radeon_icd file with the host CPU
Eric Anholt (1):
vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
Francisco Jerez (1):
nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Fredrik Höglund (1):
radv: add support for anisotropic filtering on VI+
Jason Ekstrand (19):
anv/device: Return DEVICE_LOST if execbuf2 fails
vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
vulkan/wsi/x11: Clean up connections in finish_wsi
anv: Better handle return codes from anv_physical_device_init
intel/blorp: Use wm_prog_data instead of hand-rolling our own
intel/blorp: Pass a brw_stage_prog_data to upload_shader
anv/pipeline: Put actual pointers in anv_shader_bin
anv/pipeline: Properly cache prog_data::param
intel/blorp: Emit all the binding tables
anv/device: Add an execbuf wrapper
anv: Add a cmd_buffer_execbuf helper
anv: Don't presume to know what address is in a surface relocation
anv: Add a new bo_pool_init helper
anv/allocator: Simplify anv_scratch_pool
anv: Initialize anv_bo::offset to -1
anv/batch_chain: Improve write_reloc
anv: Add an anv_execbuf helper struct
anv/batch: Move last_ss_pool_bo_offset to the command buffer
anv: Move relocation handling from EndCommandBuffer to QueueSubmit
Kenneth Graunke (1):
glsl: Update deref types when resizing implicitly sized arrays.
Kristian Høgsberg (1):
anv: Do relocations in userspace before execbuf ioctl
Marek Olšák (4):
egl: use util/macros.h
egl: make interop ABI visible again
glx: make interop ABI visible again
radeonsi: fix an assertion failure in si_decompress_sampler_color_textures
Nicolai Hähnle (4):
radeonsi: fix BFE/BFI lowering for GLSL semantics
glsl: fix lowering of UBO references of named blocks
st/glsl_to_tgsi: fix dvec[34] loads from SSBO
st/mesa: fix the layer of VDPAU surface samplers
Timothy Arceri (1):
mesa/glsl: delete previously linked shaders earlier when linking
Rejected (0)
============
More information about the mesa-announce
mailing list