[Mesa-announce] [Mesa-dev] Mesa 13.0.1 release candidate
Jason Ekstrand
jason at jlekstrand.net
Fri Nov 11 22:23:23 UTC 2016
On Fri, Nov 11, 2016 at 10:13 AM, Emil Velikov <emil.l.velikov at gmail.com>
wrote:
> Hello list,
>
> The candidate for the Mesa 12.0.4 is now available. Currently we have:
> - 51 queued
> - 18 nominated (outstanding)
> - and 0 (self-)rejected patches
>
> As one can imagine huge hunk of the commits are fixes in the Vulkan
> drivers.
>
> Up-to 30% performance increase using the Intel ANV Vulkan driver. The
> Radeon
> RADV Vulkan driver now ships with distinctly named json files, which
> include
> the full Vulkan driver path. Making it possible for people to install and
> use the drivers outside their /usr/lib directory.
>
> RADV correctly advertises support for the Xlib platform extension and one
> can
> use it alongside the Dolphin emulator. ANV and RADV have improved handling
> of
> Xlib/XCB connections and advertise the currect versions of the extensions
> they
> support.
>
> We also have restored interop between third party OpenCL implementations
> and
> Mesa's libGL/libEGL. The GLX GLVND driver has a few noticable fixes as
> well.
>
> Take a look at section "Mesa stable queue" for more information.
>
>
> Testing reports/general approval
> --------------------------------
> Any testing reports (or general approval of the state of the branch) will
> be
> greatly appreciated.
>
> The plan is to have 13.0.1 this Sunday (13th of November), around or
> shortly after
> 18:00 GMT.
>
> If you have any questions or suggestions - be that about the current patch
> queue or otherwise, please go ahead.
>
>
> Trivial merge conflicts
> -----------------------
> commit 990f395e007c3204639daa34efc3049f350ee819
> Author: Emil Velikov <emil.velikov at collabora.com>
>
> anv: automake: cleanup the generated json file during make clean
>
> (cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
>
>
> commit 89cefe6325b2534c4e35ac0a4b85155a3be57936
> Author: Jason Ekstrand <jason.ekstrand at intel.com>
>
> intel/blorp: Rework our usage of ralloc when compiling shaders
>
> (cherry picked from commit 43dadb6edd5e3e3e10b1198184a9f75556edad49)
>
>
> commit 5be463694bfbeed3066601cbdb70825fe7e97859
> Author: Jason Ekstrand <jason.ekstrand at intel.com>
>
> intel/blorp: Use wm_prog_data instead of hand-rolling our own
>
> (cherry picked from commit 058304f0819c96fd18eb17911022a410540aa295)
>
>
> Cheers,
> Emil
>
>
> Mesa stable queue
> -----------------
>
> Nominated (18)
> ==============
>
> Dave Airlie (1):
> 2de85eb radv: fix texturesamples to handle single sample case
>
> Emil Velikov (1):
> a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
>
> Eric Anholt (2):
> 4d019bd vc4: Don't abort when a shader compile fails.
> 08d5148 vc4: Clamp the shadow comparison value.
>
> Ian Romanick (2):
> e85a747 glcpp: Handle '#version 0' and other invalid values
> c8c4664 glsl: Parse 0 as a preprocessor INTCONSTANT
>
> Jason Ekstrand (10):
> 7139704 anv/gen8: Stall when needed in Cmd(Set|Reset)Event
> 73701be anv/wsi: Set the fence to signaled in AcquireNextImageKHR
> 843775b anv: Rework fences
> 3b6abfc vulkan/wsi/wayland: Include pthread.h
> 302f641 vulkan/wsi/wayland: Clean up some error handling paths
>
> 1e3e347 anv/cmd_buffer: Take a command buffer instead of a batch
> in two helpers
> a6c3d0f anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
>
Please make sure these two land in 13.1. They fix some pretty bad hangs on
SKL gt4
> 4fa0ca8 vulkan/wsi: Report the correct min/maxImageCount
> e73d136 vulkan/wsi/x11: Implement FIFO mode.
> a5e88e6 i965/gs: Allow primitive id to be a system value
>
> Kenneth Graunke (1):
> aaee3da mesa: Fix pixel shader scratch space allocation on Gen9+
> platforms.
>
And this one as well.
>
> Kevin Strasser (1):
> 932bb3f vulkan/wsi: Add a thread-safe queue implementation
>
>
> Queued (51)
> ===========
>
> Adam Jackson (2):
> glx/glvnd: Don't modify the dummy slot in the dispatch table
> glx/glvnd: Fix dispatch function names and indices
>
> Andreas Boll (1):
> glx/windows: Add wgl.h to the sources list
>
> Anuj Phogat (1):
> i965: Fix GPU hang related to multiple render targets and alpha
> testing
>
> Chih-Wei Huang (1):
> android: avoid using libdrm with host modules
>
> Dave Airlie (8):
> radv: expose xlib platform extension
> radv: fix dual source blending
> Revert "st/vdpau: use linear layout for output surfaces"
> radv: emit correct last export when Z/stencil export is enabled
> ac/nir: add support for discard_if intrinsic (v2)
> nir: add conditional discard optimisation (v4)
> radv: enable conditional discard optimisation on radv.
> radv: fix GetFenceStatus for signaled fences
>
> Emil Velikov (5):
> docs: add sha256 checksums for 13.0.0
> amd/addrlib: limit fastcall/regparm to GCC i386
> anv: use correct .specVersion for extensions
> radv: use correct .specVersion for extensions
> radv: Suffix the radeon_icd file with the host CPU
>
> Eric Anholt (1):
> vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
>
> Francisco Jerez (1):
> nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
>
> Fredrik Höglund (1):
> radv: add support for anisotropic filtering on VI+
>
> Jason Ekstrand (19):
> anv/device: Return DEVICE_LOST if execbuf2 fails
> vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
> vulkan/wsi/x11: Clean up connections in finish_wsi
> anv: Better handle return codes from anv_physical_device_init
> intel/blorp: Use wm_prog_data instead of hand-rolling our own
> intel/blorp: Pass a brw_stage_prog_data to upload_shader
> anv/pipeline: Put actual pointers in anv_shader_bin
> anv/pipeline: Properly cache prog_data::param
> intel/blorp: Emit all the binding tables
> anv/device: Add an execbuf wrapper
> anv: Add a cmd_buffer_execbuf helper
> anv: Don't presume to know what address is in a surface relocation
> anv: Add a new bo_pool_init helper
> anv/allocator: Simplify anv_scratch_pool
> anv: Initialize anv_bo::offset to -1
> anv/batch_chain: Improve write_reloc
> anv: Add an anv_execbuf helper struct
> anv/batch: Move last_ss_pool_bo_offset to the command buffer
> anv: Move relocation handling from EndCommandBuffer to QueueSubmit
>
> Kenneth Graunke (1):
> glsl: Update deref types when resizing implicitly sized arrays.
>
> Kristian Høgsberg (1):
> anv: Do relocations in userspace before execbuf ioctl
>
> Marek Olšák (4):
> egl: use util/macros.h
> egl: make interop ABI visible again
> glx: make interop ABI visible again
> radeonsi: fix an assertion failure in si_decompress_sampler_color_
> textures
>
> Nicolai Hähnle (4):
> radeonsi: fix BFE/BFI lowering for GLSL semantics
> glsl: fix lowering of UBO references of named blocks
> st/glsl_to_tgsi: fix dvec[34] loads from SSBO
> st/mesa: fix the layer of VDPAU surface samplers
>
> Timothy Arceri (1):
> mesa/glsl: delete previously linked shaders earlier when linking
>
>
> Rejected (0)
> ============
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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