Mesa (master): st/mesa: fix bug in depthstencil optimizing clear logic
Roland Scheidegger
sroland at kemper.freedesktop.org
Sat Jun 5 14:55:28 UTC 2010
Module: Mesa
Branch: master
Commit: c00065e5c2ba8a1bcaa543b079abc883af0844f3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c00065e5c2ba8a1bcaa543b079abc883af0844f3
Author: Roland Scheidegger <sroland at vmware.com>
Date: Sat Jun 5 16:44:31 2010 +0200
st/mesa: fix bug in depthstencil optimizing clear logic
---
src/mesa/state_tracker/st_cb_clear.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index a819d30..b157925 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -540,7 +540,8 @@ st_Clear(GLcontext *ctx, GLbitfield mask)
* required from the visual. Hence fix this up to avoid potential
* read-modify-write in the driver.
*/
- if (((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) &&
+ ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
(depthRb == stencilRb) &&
(ctx->DrawBuffer->Visual.depthBits == 0 ||
ctx->DrawBuffer->Visual.stencilBits == 0))
More information about the mesa-commit
mailing list