Mesa (master): i965/vs: Track uniforms as separate vectors once we' ve done array access.

Eric Anholt anholt at kemper.freedesktop.org
Tue Aug 30 19:10:33 UTC 2011


Module: Mesa
Branch: master
Commit: 7c84b9d303345fa5075dba8c4ea7af449d93b0f8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7c84b9d303345fa5075dba8c4ea7af449d93b0f8

Author: Eric Anholt <eric at anholt.net>
Date:   Tue Aug 23 10:22:50 2011 -0700

i965/vs: Track uniforms as separate vectors once we've done array access.

This will make it easier to figure out which elements are totally
unused and not upload them.

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/mesa/drivers/dri/i965/brw_vec4.cpp         |   30 ++++++++++++++++++++++++
 src/mesa/drivers/dri/i965/brw_vec4.h           |    1 +
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |    7 +++++
 3 files changed, 38 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 760bc1f..cdbbb55 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -158,4 +158,34 @@ vec4_visitor::dead_code_eliminate()
    return progress;
 }
 
+void
+vec4_visitor::split_uniform_registers()
+{
+   /* Prior to this, uniforms have been in an array sized according to
+    * the number of vector uniforms present, sparsely filled (so an
+    * aggregate results in reg indices being skipped over).  Now we're
+    * going to cut those aggregates up so each .reg index is one
+    * vector.  The goal is to make elimination of unused uniform
+    * components easier later.
+    */
+   foreach_list(node, &this->instructions) {
+      vec4_instruction *inst = (vec4_instruction *)node;
+
+      for (int i = 0 ; i < 3; i++) {
+	 if (inst->src[i].file != UNIFORM)
+	    continue;
+
+	 assert(!inst->src[i].reladdr);
+
+	 inst->src[i].reg += inst->src[i].reg_offset;
+	 inst->src[i].reg_offset = 0;
+      }
+   }
+
+   /* Update that everything is now vector-sized. */
+   for (int i = 0; i < this->uniforms; i++) {
+      this->uniform_size[i] = 1;
+   }
+}
+
 } /* namespace brw */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 1bb1501..945eea5 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -388,6 +388,7 @@ public:
    void reg_allocate();
    void move_grf_array_access_to_scratch();
    void move_uniform_array_access_to_pull_constants();
+   void split_uniform_registers();
    void calculate_live_intervals();
    bool dead_code_eliminate();
    bool virtual_grf_interferes(int a, int b);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index c4a3bba..dc11d98 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2202,6 +2202,13 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
 	 inst->src[i].reladdr = NULL;
       }
    }
+
+   /* Now there are no accesses of the UNIFORM file with a reladdr, so
+    * no need to track them as larger-than-vec4 objects.  This will be
+    * relied on in cutting out unused uniform vectors from push
+    * constants.
+    */
+   split_uniform_registers();
 }
 
 vec4_visitor::vec4_visitor(struct brw_vs_compile *c,




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