Mesa (7.10): r300/compiler: Disable register rename pass on r500
Tom Stellard
tstellar at kemper.freedesktop.org
Sun Feb 6 07:39:37 UTC 2011
Module: Mesa
Branch: 7.10
Commit: 92a619b43fcd6a8778c3419ff3538c1113b4bdf3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=92a619b43fcd6a8778c3419ff3538c1113b4bdf3
Author: Tom Stellard <tstellar at gmail.com>
Date: Sat Feb 5 22:39:58 2011 -0800
r300/compiler: Disable register rename pass on r500
The scheduler and the register allocator are not good enough yet to deal
with the effects of the register rename pass. This was causing a 50%
performance drop in Lightsmark. The pass can be re-enabled once the
scheduler and the register allocator are more mature. r300 and r400
still need this pass, because it prevents a lot of shaders from using
too many texture indirections.
(cherry picked from commit 68b701f5ded5f6b73a6b07cf37d862fab4836607)
---
src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
index e0d349b..1616306 100644
--- a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
@@ -124,7 +124,7 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
/* This pass makes it easier for the scheduler to group TEX
* instructions and reduces the chances of creating too
* many texture indirections.*/
- {"register rename", 1, !is_r500 || opt, rc_rename_regs, NULL},
+ {"register rename", 1, !is_r500, rc_rename_regs, NULL},
{"pair translate", 1, 1, rc_pair_translate, NULL},
{"pair scheduling", 1, 1, rc_pair_schedule, NULL},
{"register allocation", 1, opt, rc_pair_regalloc, NULL},
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