Mesa (master): glsl: Fix leak of linked uniform names at relink/ free of the shader_program.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Jan 18 18:38:00 UTC 2012
Module: Mesa
Branch: master
Commit: aad3a46ff453d33cb3df909903d261f67b452d31
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aad3a46ff453d33cb3df909903d261f67b452d31
Author: Eric Anholt <eric at anholt.net>
Date: Thu Jan 12 13:16:33 2012 -0800
glsl: Fix leak of linked uniform names at relink/free of the shader_program.
NOTE: This is a candidate for the 8.0 branch.
---
src/glsl/link_uniforms.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 02f57d9..d51850c 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -287,7 +287,7 @@ private:
this->uniforms[id].sampler = ~0;
}
- this->uniforms[id].name = strdup(name);
+ this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
this->uniforms[id].type = base_type;
this->uniforms[id].initialized = 0;
this->uniforms[id].num_driver_storage = 0;
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