Mesa (master): i965 clear/draw: set renderbuffer attachment as needing depth resolve
Jordan Justen
jljusten at kemper.freedesktop.org
Sun Aug 4 18:55:55 UTC 2013
Module: Mesa
Branch: master
Commit: 7b36137642f8946bbc85b45124fefda38ca5332e
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7b36137642f8946bbc85b45124fefda38ca5332e
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Mon Jul 29 13:58:03 2013 -0700
i965 clear/draw: set renderbuffer attachment as needing depth resolve
Previously we would mark a renderbuffer as needing a depth resolve.
But, to support layered rendering, we need to look at the attachment
instead, since the attachment knows if layered rendering is being
used.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/i965/brw_clear.c | 3 ++-
src/mesa/drivers/dri/i965/brw_draw.c | 3 ++-
2 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index cb1c084..a727e6e 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -109,6 +109,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
struct intel_renderbuffer *depth_irb =
intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_mipmap_tree *mt = depth_irb->mt;
+ struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
if (brw->gen < 6)
return false;
@@ -196,7 +197,7 @@ brw_fast_clear_depth(struct gl_context *ctx)
/* Now, the HiZ buffer contains data that needs to be resolved to the depth
* buffer.
*/
- intel_renderbuffer_set_needs_depth_resolve(depth_irb);
+ intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
return true;
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 8537831..6170d07 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -339,6 +339,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
struct intel_renderbuffer *front_irb = NULL;
struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
if (brw->is_front_buffer_rendering)
front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
@@ -348,7 +349,7 @@ static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
if (back_irb)
intel_renderbuffer_set_needs_downsample(back_irb);
if (depth_irb && ctx->Depth.Mask)
- intel_renderbuffer_set_needs_depth_resolve(depth_irb);
+ intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
}
/* May fail if out of video memory for texture or vbo upload, or on
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