Mesa (master): i965: add intel_renderbuffer_att_set_needs_depth_resolve
Jordan Justen
jljusten at kemper.freedesktop.org
Sun Aug 4 18:55:55 UTC 2013
Module: Mesa
Branch: master
Commit: d44be9ed2fc72a0c0047286762a9740c41e02ef3
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d44be9ed2fc72a0c0047286762a9740c41e02ef3
Author: Jordan Justen <jordan.l.justen at intel.com>
Date: Mon Jul 29 13:51:31 2013 -0700
i965: add intel_renderbuffer_att_set_needs_depth_resolve
This function is needed to support layered rendering. With
layered rendering, the attachment stores the state of whether
layered rendering is being used.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Paul Berry <stereotype441 at gmail.com>
Reviewed-by: Chad Versace <chad.versace at linux.intel.com>
---
src/mesa/drivers/dri/i965/intel_fbo.c | 15 +++++++++++++++
src/mesa/drivers/dri/i965/intel_fbo.h | 3 +++
2 files changed, 18 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
index 5d5d8b5..ea37682 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -854,6 +854,21 @@ intel_renderbuffer_resolve_hiz(struct brw_context *brw,
return false;
}
+void
+intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
+{
+ struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
+ if (irb->mt) {
+ if (att->Layered) {
+ intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
+ } else {
+ intel_miptree_slice_set_needs_depth_resolve(irb->mt,
+ irb->mt_level,
+ irb->mt_layer);
+ }
+ }
+}
+
bool
intel_renderbuffer_resolve_depth(struct brw_context *brw,
struct intel_renderbuffer *irb)
diff --git a/src/mesa/drivers/dri/i965/intel_fbo.h b/src/mesa/drivers/dri/i965/intel_fbo.h
index 2a8a462..05e96aa 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.h
+++ b/src/mesa/drivers/dri/i965/intel_fbo.h
@@ -164,6 +164,9 @@ intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb);
void
intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb);
+void
+intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att);
+
/**
* \brief Perform a HiZ resolve on the renderbuffer.
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