Mesa (master): glsl: Rename linker's is_varying_var

Chris Forbes chrisf at kemper.freedesktop.org
Fri May 9 21:27:26 UTC 2014


Module: Mesa
Branch: master
Commit: 417f5ea00d9dc265817024f10906dccfbf76cb04
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=417f5ea00d9dc265817024f10906dccfbf76cb04

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Fri May  9 11:28:49 2014 +1200

glsl: Rename linker's is_varying_var

Both the ast->IR and linker have functions with this name, but different
behavior.

Rename the linker's version to var_counts_against_varying_limit to be
closer to what it is actually used for.

Suggested by Ian a while back.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

---

 src/glsl/link_varyings.cpp |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index ac38a2f..71998df 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic)
  * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
  */
 static bool
-is_varying_var(gl_shader_stage stage, const ir_variable *var)
+var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
 {
    /* Only fragment shaders will take a varying variable as an input */
    if (stage == MESA_SHADER_FRAGMENT &&
@@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx,
       ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
       if (var && var->data.mode == ir_var_shader_out &&
-          is_varying_var(producer->Stage, var)) {
+          var_counts_against_varying_limit(producer->Stage, var)) {
          output_vectors += var->type->count_attribute_slots();
       }
    }
@@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx,
       ir_variable *const var = ((ir_instruction *) node)->as_variable();
 
       if (var && var->data.mode == ir_var_shader_in &&
-          is_varying_var(consumer->Stage, var)) {
+          var_counts_against_varying_limit(consumer->Stage, var)) {
          input_vectors += var->type->count_attribute_slots();
       }
    }




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