Mesa (master): mesa: propagate FragDepthLayout to gl_program
Kenneth Graunke
kwg at kemper.freedesktop.org
Sat May 10 00:22:07 UTC 2014
Module: Mesa
Branch: master
Commit: 510465016b70ea64706543a35dbc51b26176de17
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=510465016b70ea64706543a35dbc51b26176de17
Author: Chia-I Wu <olv at lunarg.com>
Date: Tue Feb 18 12:25:06 2014 +0800
mesa: propagate FragDepthLayout to gl_program
The information was lost during linking, causing the layout to be treated as
FRAG_DEPTH_LAYOUT_NONE.
Signed-off-by: Chia-I Wu <olv at lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/shaderapi.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 6f84acd..28739da 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1879,6 +1879,11 @@ _mesa_copy_linked_program_data(gl_shader_stage type,
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
}
break;
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
+ dst_fp->FragDepthLayout = src->FragDepthLayout;
+ }
+ break;
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *dst_cp = (struct gl_compute_program *) dst;
int i;
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