Mesa (master): meta: Don't write depth when decompressing tex-images
Topi Pohjolainen
tpohjola at kemper.freedesktop.org
Fri Jan 30 08:32:11 UTC 2015
Module: Mesa
Branch: master
Commit: 083fb215e1afeeed0d2483e6242b0d7313191923
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=083fb215e1afeeed0d2483e6242b0d7313191923
Author: Topi Pohjolainen <topi.pohjolainen at intel.com>
Date: Wed Jan 28 17:23:59 2015 +0200
meta: Don't write depth when decompressing tex-images
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/common/meta.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 84d6337..8b73cb9 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3037,7 +3037,7 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_meta_setup_vertex_objects(&decompress->VAO, &decompress->VBO, true,
2, 4, 0);
- _mesa_meta_setup_blit_shader(ctx, target, true, &decompress->shaders);
+ _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
} else {
_mesa_meta_setup_ff_tnl_for_blit(&decompress->VAO, &decompress->VBO, 3);
}
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