Mesa (master): glsl: let interface linking code validate its arrays
Timothy Arceri
tarceri at kemper.freedesktop.org
Thu Mar 5 20:36:27 UTC 2015
Module: Mesa
Branch: master
Commit: 1a96d9ef1c2821df7e49f6bf685d26c264167933
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a96d9ef1c2821df7e49f6bf685d26c264167933
Author: Timothy Arceri <t_arceri at yahoo.com.au>
Date: Tue Feb 24 17:28:51 2015 +1100
glsl: let interface linking code validate its arrays
Currently intrastage arrays are validated twice for interface blocks.
Reviewed-by: Mark Janes <mark.a.janes at intel.com>
---
src/glsl/linker.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 590f364..0c44677 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -762,7 +762,8 @@ cross_validate_globals(struct gl_shader_program *prog,
/* Check if types match. Interface blocks have some special
* rules so we handle those elsewhere.
*/
- if (var->type != existing->type) {
+ if (var->type != existing->type &&
+ !var->is_interface_instance()) {
if (!validate_intrastage_arrays(prog, var, existing)) {
if (var->type->is_record() && existing->type->is_record()
&& existing->type->record_compare(var->type)) {
More information about the mesa-commit
mailing list