Mesa (master): freedreno/ir3: fix silly typo for binning pass shaders
Rob Clark
robclark at kemper.freedesktop.org
Thu Mar 5 20:36:52 UTC 2015
Module: Mesa
Branch: master
Commit: 60096ed906e5ebfdce41024c7af69f03b96dbe82
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=60096ed906e5ebfdce41024c7af69f03b96dbe82
Author: Rob Clark <robclark at freedesktop.org>
Date: Thu Mar 5 15:27:27 2015 -0500
freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.
Fixes neverball, OGLES2ParticleSystem, etc.
Signed-off-by: Rob Clark <robclark at freedesktop.org>
---
src/gallium/drivers/freedreno/ir3/ir3_compiler.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
index 2084ad3..fb51cde 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
@@ -3337,7 +3337,7 @@ ir3_compile_shader(struct ir3_shader_variant *so,
if (key.binning_pass) {
for (i = 0, j = 0; i < so->outputs_count; i++) {
unsigned name = sem2name(so->outputs[i].semantic);
- unsigned idx = sem2name(so->outputs[i].semantic);
+ unsigned idx = sem2idx(so->outputs[i].semantic);
/* throw away everything but first position/psize */
if ((idx == 0) && ((name == TGSI_SEMANTIC_POSITION) ||
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