Mesa (master): vc4: Fix pitch alignment of linear textures.
Eric Anholt
anholt at kemper.freedesktop.org
Tue Mar 24 17:39:48 UTC 2015
Module: Mesa
Branch: master
Commit: 7f797e3d173c7a84aa5d231a1c173b00e84ea44f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7f797e3d173c7a84aa5d231a1c173b00e84ea44f
Author: Eric Anholt <eric at anholt.net>
Date: Mon Mar 16 14:48:26 2015 -0700
vc4: Fix pitch alignment of linear textures.
Fixes some non-power-of-two texture rendering when I force ARGB8888 to
raster.
---
src/gallium/drivers/vc4/vc4_resource.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c
index b8628ec..544c032 100644
--- a/src/gallium/drivers/vc4/vc4_resource.c
+++ b/src/gallium/drivers/vc4/vc4_resource.c
@@ -258,7 +258,7 @@ vc4_setup_slices(struct vc4_resource *rsc)
if (!rsc->tiled) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
- level_width = align(level_width, 16);
+ level_width = align(level_width, utile_w);
} else {
if (vc4_size_is_lt(level_width, level_height,
rsc->cpp)) {
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