Mesa (master): mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Jan 6 01:01:24 UTC 2016
Module: Mesa
Branch: master
Commit: 3d402d445003f00478d7eb51eec8e4f31fef9352
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3d402d445003f00478d7eb51eec8e4f31fef9352
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Wed Jan 6 11:27:05 2016 +1100
mesa: fix GL_MAX_NAME_LENGTH query for tessellation shaders
This fixes some piglit subtests for ARB_program_interface_query.
V3: remove some of the unnecessary parentheses
V2: fix alignment
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/main/shader_query.cpp | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index e526119..b25732a 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -764,8 +764,12 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
static bool
add_index_to_name(struct gl_program_resource *res)
{
- bool add_index = !(((res->Type == GL_PROGRAM_INPUT) &&
- res->StageReferences & (1 << MESA_SHADER_GEOMETRY)));
+ bool add_index = !((res->Type == GL_PROGRAM_INPUT &&
+ res->StageReferences & (1 << MESA_SHADER_GEOMETRY |
+ 1 << MESA_SHADER_TESS_CTRL |
+ 1 << MESA_SHADER_TESS_EVAL)) ||
+ (res->Type == GL_PROGRAM_OUTPUT &&
+ res->StageReferences & 1 << MESA_SHADER_TESS_CTRL));
/* Transform feedback varyings have array index already appended
* in their names.
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