Mesa (master): i965: Use rcp in brw_lower_texture_gradients rather than 1.0 / x.
Kenneth Graunke
kwg at kemper.freedesktop.org
Wed Jan 6 02:08:31 UTC 2016
Module: Mesa
Branch: master
Commit: 25b7e4a01f20df4ca94a5381dee5b33294f6c161
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=25b7e4a01f20df4ca94a5381dee5b33294f6c161
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Jan 5 04:46:33 2016 -0800
i965: Use rcp in brw_lower_texture_gradients rather than 1.0 / x.
That's what it's for. Plus, we actually implement rcp.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
index d571ecd..c83b272 100644
--- a/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
+++ b/src/mesa/drivers/dri/i965/brw_lower_texture_gradients.cpp
@@ -279,7 +279,7 @@ lower_texture_grad_visitor::visit_leave(ir_texture *ir)
/* 2. quotient rule */
ir_variable *recip = temp(mem_ctx, glsl_type::float_type, "recip");
- EMIT(assign(recip, div(new(mem_ctx) ir_constant(1.0f), swizzle_z(Q))));
+ EMIT(assign(recip, expr(ir_unop_rcp, swizzle_z(Q))));
ir_variable *dx = temp(mem_ctx, glsl_type::vec2_type, "dx");
ir_variable *dy = temp(mem_ctx, glsl_type::vec2_type, "dy");
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