Mesa (master): glsl: don' t try adding built-ins to explicit locations bitmask
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Jan 6 22:06:40 UTC 2016
Module: Mesa
Branch: master
Commit: 47dde2bd45eb5053042a20f70c6f0b7a86ebf1b1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=47dde2bd45eb5053042a20f70c6f0b7a86ebf1b1
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Tue Dec 15 16:23:29 2015 +1100
glsl: don't try adding built-ins to explicit locations bitmask
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan at alterapraxis.com>
---
src/glsl/link_varyings.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 1da0c9e..8763cc5 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -1518,7 +1518,9 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
foreach_in_list(ir_instruction, node, stage->ir) {
ir_variable *const var = node->as_variable();
- if (var == NULL || var->data.mode != io_mode || !var->data.explicit_location)
+ if (var == NULL || var->data.mode != io_mode ||
+ !var->data.explicit_location ||
+ var->data.location < VARYING_SLOT_VAR0)
continue;
var_slot = var->data.location - VARYING_SLOT_VAR0;
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