Mesa (master): mesa: fix the checks in _mesa_InvalidateBuffer(Sub)Data

Nicolai Hähnle nh at kemper.freedesktop.org
Thu Jan 14 14:43:46 UTC 2016


Module: Mesa
Branch: master
Commit: 53c77494aa7362d390b09351f831713519064ccc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=53c77494aa7362d390b09351f831713519064ccc

Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date:   Sat Jan  9 17:51:39 2016 -0500

mesa: fix the checks in _mesa_InvalidateBuffer(Sub)Data

Change the check to be in line with what the quoted spec fragment says.

I have sent out a piglit test for this as well.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/mesa/main/bufferobj.c |   18 +++++++++++++++---
 1 file changed, 15 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 14ee8c8..aa2498b 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3898,8 +3898,14 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
    struct gl_buffer_object *bufObj;
    const GLintptr end = offset + length;
 
+   /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
+    * Profile) spec says:
+    *
+    *     "An INVALID_VALUE error is generated if buffer is zero or is not the
+    *     name of an existing buffer object."
+    */
    bufObj = _mesa_lookup_bufferobj(ctx, buffer);
-   if (!bufObj) {
+   if (!bufObj || bufObj == &DummyBufferObject) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glInvalidateBufferSubData(name = 0x%x) invalid object",
                   buffer);
@@ -3912,7 +3918,7 @@ _mesa_InvalidateBufferSubData(GLuint buffer, GLintptr offset,
     *     negative, or if <offset> + <length> is greater than the value of
     *     BUFFER_SIZE."
     */
-   if (end < 0 || end > bufObj->Size) {
+   if (offset < 0 || length < 0 || end > bufObj->Size) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glInvalidateBufferSubData(invalid offset or length)");
       return;
@@ -3945,8 +3951,14 @@ _mesa_InvalidateBufferData(GLuint buffer)
    GET_CURRENT_CONTEXT(ctx);
    struct gl_buffer_object *bufObj;
 
+   /* Section 6.5 (Invalidating Buffer Data) of the OpenGL 4.5 (Compatibility
+    * Profile) spec says:
+    *
+    *     "An INVALID_VALUE error is generated if buffer is zero or is not the
+    *     name of an existing buffer object."
+    */
    bufObj = _mesa_lookup_bufferobj(ctx, buffer);
-   if (!bufObj) {
+   if (!bufObj || bufObj == &DummyBufferObject) {
       _mesa_error(ctx, GL_INVALID_VALUE,
                   "glInvalidateBufferData(name = 0x%x) invalid object",
                   buffer);




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