Mesa (master): nvc0: allow fragment shader inputs to use indirect indexing

Ilia Mirkin imirkin at kemper.freedesktop.org
Thu Jan 14 23:24:20 UTC 2016


Module: Mesa
Branch: master
Commit: 7a521ddf36b3d1f7b81604341fcda26c60809c9b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7a521ddf36b3d1f7b81604341fcda26c60809c9b

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Mon Jan 11 16:39:15 2016 -0500

nvc0: allow fragment shader inputs to use indirect indexing

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>

---

 src/gallium/drivers/nouveau/nvc0/nvc0_screen.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index ccf96fb..6f7defa 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -295,9 +295,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
       if (shader == PIPE_SHADER_COMPUTE && class_3d >= NVE4_3D_CLASS)
          return NVE4_MAX_PIPE_CONSTBUFS_COMPUTE;
       return NVC0_MAX_PIPE_CONSTBUFS;
-   case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
       return shader != PIPE_SHADER_FRAGMENT;
+   case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
       return 1;




More information about the mesa-commit mailing list