Mesa (master): glsl: split layout_defaults into specific types
Timothy Arceri
tarceri at kemper.freedesktop.org
Tue Jan 19 21:07:01 UTC 2016
Module: Mesa
Branch: master
Commit: fd612e4547175d1350eac2d8374d01390de58acb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=fd612e4547175d1350eac2d8374d01390de58acb
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Mon Jan 18 16:09:06 2016 +1100
glsl: split layout_defaults into specific types
This will allow merging of duplicate layout qualifiers as allowed
by ARB_shading_language_420pack
Reviewed-by: Matt Turner <mattst88 at gmail.com>
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/glsl/glsl_parser.yy | 26 ++++++++++++++++++++++----
1 file changed, 22 insertions(+), 4 deletions(-)
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 51796a6..462ca45 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -299,6 +299,10 @@ static bool match_layout_qualifier(const char *s1, const char *s2,
%type <node> for_init_statement
%type <for_rest_statement> for_rest_statement
%type <node> layout_defaults
+%type <node> layout_uniform_defaults
+%type <node> layout_buffer_defaults
+%type <node> layout_in_defaults
+%type <node> layout_out_defaults
%right THEN ELSE
%%
@@ -2737,7 +2741,7 @@ member_declaration:
}
;
-layout_defaults:
+layout_uniform_defaults:
layout_qualifier UNIFORM ';'
{
if (!state->default_uniform_qualifier->merge_qualifier(& @1, state, $1)) {
@@ -2745,8 +2749,10 @@ layout_defaults:
}
$$ = NULL;
}
+ ;
- | layout_qualifier BUFFER ';'
+layout_buffer_defaults:
+ layout_qualifier BUFFER ';'
{
if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) {
YYERROR;
@@ -2764,16 +2770,20 @@ layout_defaults:
$$ = NULL;
}
+ ;
- | layout_qualifier IN_TOK ';'
+layout_in_defaults:
+ layout_qualifier IN_TOK ';'
{
$$ = NULL;
if (!state->in_qualifier->merge_in_qualifier(& @1, state, $1, $$)) {
YYERROR;
}
}
+ ;
- | layout_qualifier OUT_TOK ';'
+layout_out_defaults:
+ layout_qualifier OUT_TOK ';'
{
$$ = NULL;
if (state->stage == MESA_SHADER_GEOMETRY) {
@@ -2804,3 +2814,11 @@ layout_defaults:
"tessellation control or geometry shaders");
}
}
+ ;
+
+layout_defaults:
+ layout_uniform_defaults
+ | layout_buffer_defaults
+ | layout_in_defaults
+ | layout_out_defaults
+ ;
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