Mesa (master): glsl: remove old FINISHME

Timothy Arceri tarceri at kemper.freedesktop.org
Tue Jan 26 22:15:32 UTC 2016


Module: Mesa
Branch: master
Commit: d580a979a4bcc3b55b88bc407ab502ccc4e50034
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d580a979a4bcc3b55b88bc407ab502ccc4e50034

Author: Timothy Arceri <timothy.arceri at collabora.com>
Date:   Tue Jan 26 16:22:33 2016 +1100

glsl: remove old FINISHME

This should have been removed long ago.

Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>

---

 src/compiler/glsl/linker.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6657777..4776ffa 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
                         &prog->NumShaderStorageBlocks,
                         &prog->SsboInterfaceBlockIndex);
 
-   /* FINISHME: Assign fragment shader output locations. */
-
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
       if (prog->_LinkedShaders[i] == NULL)
 	 continue;




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