Mesa (master): glsl: remove old FINISHME
Timothy Arceri
tarceri at kemper.freedesktop.org
Tue Jan 26 22:15:32 UTC 2016
Module: Mesa
Branch: master
Commit: d580a979a4bcc3b55b88bc407ab502ccc4e50034
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=d580a979a4bcc3b55b88bc407ab502ccc4e50034
Author: Timothy Arceri <timothy.arceri at collabora.com>
Date: Tue Jan 26 16:22:33 2016 +1100
glsl: remove old FINISHME
This should have been removed long ago.
Reviewed-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/compiler/glsl/linker.cpp | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6657777..4776ffa 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
&prog->NumShaderStorageBlocks,
&prog->SsboInterfaceBlockIndex);
- /* FINISHME: Assign fragment shader output locations. */
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
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