Mesa (master): i965: Fix compute shader crash.

Kenneth Graunke kwg at kemper.freedesktop.org
Thu Nov 17 22:14:21 UTC 2016


Module: Mesa
Branch: master
Commit: ca76e6b5213c92432b9f3a641cb26f5861d53e09
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ca76e6b5213c92432b9f3a641cb26f5861d53e09

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Wed Nov 16 20:24:25 2016 -0800

i965: Fix compute shader crash.

Fixes crashes when starting Deus Ex: Mankind Divided.

Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat at gmail.com>

---

 src/mesa/drivers/dri/i965/brw_cs.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c
index ab445ab..72b2dbe 100644
--- a/src/mesa/drivers/dri/i965/brw_cs.c
+++ b/src/mesa/drivers/dri/i965/brw_cs.c
@@ -223,7 +223,7 @@ brw_upload_cs_prog(struct brw_context *brw)
                          &brw->cs.base.prog_data)) {
       bool success =
          brw_codegen_cs_prog(brw,
-                             ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
+                             ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE],
                              cp, &key);
       (void) success;
       assert(success);




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