Mesa (master): anv: bump maxFramebufferLayers to 2048

Jason Ekstrand jekstrand at kemper.freedesktop.org
Tue Nov 29 03:32:25 UTC 2016


Module: Mesa
Branch: master
Commit: e2c669a56bedc25656600aef12a6174f6cc90315
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e2c669a56bedc25656600aef12a6174f6cc90315

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Mon Nov 28 19:49:51 2016 -0500

anv: bump maxFramebufferLayers to 2048

This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/intel/vulkan/anv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index fcc27da..d9ab1b1 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
       .subPixelInterpolationOffsetBits          = 4,
       .maxFramebufferWidth                      = (1 << 14),
       .maxFramebufferHeight                     = (1 << 14),
-      .maxFramebufferLayers                     = (1 << 10),
+      .maxFramebufferLayers                     = (1 << 11),
       .framebufferColorSampleCounts             = sample_counts,
       .framebufferDepthSampleCounts             = sample_counts,
       .framebufferStencilSampleCounts           = sample_counts,




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