Mesa (master): anv: bump maxFramebufferLayers to 2048
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Nov 29 03:32:25 UTC 2016
Module: Mesa
Branch: master
Commit: e2c669a56bedc25656600aef12a6174f6cc90315
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e2c669a56bedc25656600aef12a6174f6cc90315
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Mon Nov 28 19:49:51 2016 -0500
anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/intel/vulkan/anv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index fcc27da..d9ab1b1 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
.subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
- .maxFramebufferLayers = (1 << 10),
+ .maxFramebufferLayers = (1 << 11),
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,
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