Mesa (master): glsl: Fix blob memory leak

Timothy Arceri tarceri at kemper.freedesktop.org
Mon Apr 3 23:24:47 UTC 2017


Module: Mesa
Branch: master
Commit: bcb63ee63e0a8bec837ee3712e1d306409455a4a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=bcb63ee63e0a8bec837ee3712e1d306409455a4a

Author: Bartosz Tomczyk <bartosz.tomczyk86 at gmail.com>
Date:   Mon Apr  3 19:39:19 2017 +0200

glsl: Fix blob memory leak

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/glsl/blob.h                 | 11 +++++++++++
 src/compiler/glsl/shader_cache.cpp       |  2 +-
 src/compiler/glsl/tests/blob_test.c      |  8 ++++----
 src/mesa/state_tracker/st_shader_cache.c |  2 +-
 4 files changed, 17 insertions(+), 6 deletions(-)

diff --git a/src/compiler/glsl/blob.h b/src/compiler/glsl/blob.h
index 9de12e6eb8..940c81e13b 100644
--- a/src/compiler/glsl/blob.h
+++ b/src/compiler/glsl/blob.h
@@ -27,6 +27,7 @@
 #include <stdbool.h>
 #include <stddef.h>
 #include <stdint.h>
+#include <stdlib.h>
 
 #ifdef __cplusplus
 extern "C" {
@@ -80,6 +81,16 @@ struct blob *
 blob_create(void);
 
 /**
+ * Destroy a blob and free its memory.
+ */
+static inline void
+blob_destroy(struct blob *blob)
+{
+   free(blob->data);
+   free(blob);
+}
+
+/**
  * Add some unstructured, fixed-size data to a blob.
  *
  * \return True unless allocation failed.
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index ea1bc01f02..f5e6a22bb9 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1273,7 +1273,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
 
    disk_cache_put(cache, prog->data->sha1, metadata->data, metadata->size);
 
-   free(metadata);
+   blob_destroy(metadata);
 
    if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
       _mesa_sha1_format(sha1_buf, prog->data->sha1);
diff --git a/src/compiler/glsl/tests/blob_test.c b/src/compiler/glsl/tests/blob_test.c
index 01b5ef0b2f..df0e91af35 100644
--- a/src/compiler/glsl/tests/blob_test.c
+++ b/src/compiler/glsl/tests/blob_test.c
@@ -184,7 +184,7 @@ test_write_and_read_functions (void)
                 "read_consumes_all_bytes");
    expect_equal(false, reader.overrun, "read_does_not_overrun");
 
-   free(blob);
+   blob_destroy(blob);
 }
 
 /* Test that data values are written and read with proper alignment. */
@@ -242,7 +242,7 @@ test_alignment(void)
                    "aligned read of intptr_t");
    }
 
-   free(blob);
+   blob_destroy(blob);
 }
 
 /* Test that we detect overrun. */
@@ -264,7 +264,7 @@ test_overrun(void)
    expect_equal(0, blob_read_uint32(&reader), "read at overrun");
    expect_equal(true, reader.overrun, "overrun flag set");
 
-   free(blob);
+   blob_destroy(blob);
 }
 
 /* Test that we can read and write some large objects, (exercising the code in
@@ -308,7 +308,7 @@ test_big_objects(void)
    expect_equal(false, reader.overrun,
                 "overrun flag not set reading large objects");
 
-   free(blob);
+   blob_destroy(blob);
    ralloc_free(ctx);
 }
 
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index e8c7289ec6..1a11f1135d 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -135,7 +135,7 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog,
               _mesa_shader_stage_to_string(prog->info.stage), sha1_buf);
    }
 
-   free(blob);
+   blob_destroy(blob);
 }
 
 static void




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