Mesa (master): st/mesa: also clamp and quantize per-unit lod bias

Marek Olšák mareko at kemper.freedesktop.org
Wed Jul 26 17:53:56 UTC 2017


Module: Mesa
Branch: master
Commit: 033b4e434057a6cc885f443792167dfabfb077b6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=033b4e434057a6cc885f443792167dfabfb077b6

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Tue Jul 25 17:33:05 2017 +0200

st/mesa: also clamp and quantize per-unit lod bias

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

---

 src/mesa/state_tracker/st_atom_sampler.c | 7 ++++---
 src/mesa/state_tracker/st_cb_texture.c   | 2 +-
 src/mesa/state_tracker/st_texture.h      | 1 +
 3 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index 208b6f7a1d..d9e8de3c9e 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -105,6 +105,7 @@ void
 st_convert_sampler(const struct st_context *st,
                    const struct gl_texture_object *texobj,
                    const struct gl_sampler_object *msamp,
+                   float tex_unit_lod_bias,
                    struct pipe_sampler_state *sampler)
 {
    memset(sampler, 0, sizeof(*sampler));
@@ -119,7 +120,7 @@ st_convert_sampler(const struct st_context *st,
    if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
       sampler->normalized_coords = 1;
 
-   sampler->lod_bias = msamp->LodBias;
+   sampler->lod_bias = msamp->LodBias + tex_unit_lod_bias;
    /* Reduce the number of states by allowing only the values that AMD GCN
     * can represent. Apps use lod_bias for smooth transitions to bigger mipmap
     * levels.
@@ -241,9 +242,9 @@ st_convert_sampler_from_unit(const struct st_context *st,
 
    msamp = _mesa_get_samplerobj(ctx, texUnit);
 
-   st_convert_sampler(st, texobj, msamp, sampler);
+   st_convert_sampler(st, texobj, msamp, ctx->Texture.Unit[texUnit].LodBias,
+                      sampler);
 
-   sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias;
    sampler->seamless_cube_map |= ctx->Texture.CubeMapSeamless;
 }
 
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index d0a7b55c58..db2913ed9e 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2972,7 +2972,7 @@ st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
       if (!st_finalize_texture(ctx, pipe, texObj, 0))
          return 0;
 
-      st_convert_sampler(st, texObj, sampObj, &sampler);
+      st_convert_sampler(st, texObj, sampObj, 0, &sampler);
       view = st_get_texture_sampler_view_from_stobj(st, stObj, sampObj, 0);
    } else {
       view = st_get_buffer_sampler_view_from_stobj(st, stObj);
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
index a6f6ee8ebe..8448f4c6f0 100644
--- a/src/mesa/state_tracker/st_texture.h
+++ b/src/mesa/state_tracker/st_texture.h
@@ -281,6 +281,7 @@ void
 st_convert_sampler(const struct st_context *st,
                    const struct gl_texture_object *texobj,
                    const struct gl_sampler_object *msamp,
+                   float tex_unit_lod_bias,
                    struct pipe_sampler_state *sampler);
 
 void




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