Mesa (master): radeonsi: decrease the number of compiler threads
Marek Olšák
mareko at kemper.freedesktop.org
Wed Jul 26 17:53:56 UTC 2017
Module: Mesa
Branch: master
Commit: ed2b3f5c81b76281ff0e4728928ac55944b930b8
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ed2b3f5c81b76281ff0e4728928ac55944b930b8
Author: Marek Olšák <marek.olsak at amd.com>
Date: Mon Jul 24 23:56:30 2017 +0200
radeonsi: decrease the number of compiler threads
Cc: 17.2 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 2 +-
src/gallium/drivers/radeonsi/si_pipe.h | 9 +++++++--
2 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 2b0f9d3415..067efb963a 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -970,7 +970,7 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 32, num_compiler_threads,
+ 32, num_compiler_threads_lowprio,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
si_destroy_shader_cache(sscreen);
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index c028aba308..d25705b0c6 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -113,10 +113,15 @@ struct si_screen {
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
- LLVMTargetMachineRef tm[4]; /* used by the queue only */
+ /* Use at most 3 normal compiler threads on quadcore and better.
+ * Hyperthreaded CPUs report the number of threads, but we want
+ * the number of cores. */
+ LLVMTargetMachineRef tm[3]; /* used by the queue only */
struct util_queue shader_compiler_queue_low_priority;
- LLVMTargetMachineRef tm_low_priority[4];
+ /* Use at most 2 low priority threads on quadcore and better.
+ * We want to minimize the impact on multithreaded Mesa. */
+ LLVMTargetMachineRef tm_low_priority[2]; /* at most 2 threads */
};
struct si_blend_color {
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